Porto Exit Games: Port Wine Sabotage [Review]

exit_whiteLocation: Porto Exit Games, near the Old City, Porto, Portugal 

Date completed:  April 2017 (2 players). Succeeded escaping!

Creativity: 6.5; Difficulty: 5.5; Atmosphere: 7; Fun: 8

Requirements:

  • Basic English or Portuguese
  • 2-8 players
  • Acute senses

How can we talk about the city of Porto without mentioning Port wine (‘vinho do Porto’)? Although produced and exported for longer than history remembers, Port wines started being labeled like that in the 1700s, in recognition and protection of Porto, and the Douro River region, as one of the main exporters of wine in the world at the time. We had the pleasure to try some of the local products, and they were simply fabulous.

It’s no wonder a escape venue would devise a plot involving the city’s most famous export. In Port Wine Sabotage, at Exit Games, the Douro River region was affected by a plague of insects and one fourth of all the wine stock was lost. There is a risk that all the production of the wineries will be damaged, ruining the lives of thousands of people. Your team plays private investigators entering the office of a suspect winery investor who may be linked to the disaster, and you have one hour to find out evidence against him.

Continue reading “Porto Exit Games: Port Wine Sabotage [Review]”

Advertisements

Escape Challenge Porto: The Journalist [Review]

escchallenge-logo_pequenoLocation: Escape Challenge Porto, Lapa, Porto, Portugal 

Date completed:  April 2017 (2 players). Succeeded escaping!

Creativity: 5.5; Difficulty: 5; Atmosphere: 5.5; Fun: 7

Requirements:

  • Basic English or Portuguese
  • 2-6 players
  • Acute senses

In a time when we have to be alert for fake news, Escape Challenge created a plot in which a freelancer journalist loses his credibility when his invented texts are uncovered. Desperate, José Silva snaps and starts kidnapping groups of people and so that he could write real news about their disappearances. You and your friends were some of the unlucky victims of this lunatic and must try to escape as quickly as possible. You suspect that “kidnapping” may not be enough to sell a story to newspapers and José is willing to try something more horrendous.

The Journalist was the first escape game built in Porto city. Although it might not be considered innovative these days, it is still a properly done game, and a good way to introduce new players to escape rooms. Escape Challenge Porto has also been run by the very enthusiastic designer and gamemaster Carlos.

Continue reading “Escape Challenge Porto: The Journalist [Review]”

The Mystery Rooms: Chapter 3 – The Last Stand [Review]

mystery-headerlogoLocation: The Mystery Rooms, Fitzroy (Melbourne), VIC, Australia

Date completed: June 2017 (4 players). Succeeded escaping!

Creativity: 10Difficulty: 9; Atmosphere: 8.5; Fun: 8.5.

Requirements:

  • Fluent English
  • 4-6 players
  • One player not colour blind

The search for the talisman of Courage is the background story for Mystery Room’s Chapter 3 – The Last Stand, in continuation of the adventures of Chapter 1 and Chapter 2. This room is based on a real character of Australian history: the bushranger Ned Kelly, famous for battling local authorities in an improvised suit of armour. (For readers not from Australia, bushrangers were outlaws of the outback in the 19th century). As mentioned in the company’s website, “whether viewed as a hero or villain, opinion is united that few would have had the courage to walk in his footsteps, fighting for his beliefs all the way towards his ultimate and perhaps inevitable demise.”

The talisman players must find is a green scarf awarded to Ned Kelly when he was 11 years old for saving a younger lad from drowning. This memento would be worn by Ned Kelly during his last stand at Glenrowan, Victoria, in 1880 and it is just prior to this event that players will find themselves transported to. The portal to the past remains open for one hour in which the talisman of Courage must be found!

Continue reading “The Mystery Rooms: Chapter 3 – The Last Stand [Review]”

The Mystery Rooms: Chapter 2 – The Medieval Quest [Review]

mystery-headerlogoLocation: The Mystery Rooms, Fitzroy (Melbourne), VIC, Australia

Date completed: June 2017 (4 players). Succeeded escaping!

Creativity: 10Difficulty: 7.5 to 8.5; Atmosphere: 8; Fun: 9.

Requirements:

  • Fluent English
  • 4-6 players
  • One player not colour blind

In the second part of Mystery Room’s adventure to restore the separation between the real world and fantasy world, players are invited to join the Knights of the Round Table and discover what happened to the legendary sword, Excalibur. Chapter 2 – The Medieval Quest is a huge game set in Camelot,  and players must use Merlin’s magic to help King Arthur and recover Excalibur, a talisman for Strength.

Although it is called Chapter 2, Medieval Quest was the first game we played at Mystery Rooms. The three first chapters can be played in any order and the numbers are more of an indicative of “era” (older history first) and difficulty (easiest first). We ventured through Avalon with a couple of friends who were facing an escape room for the first time, and the four of us had a blast until the last thrilling seconds!

Continue reading “The Mystery Rooms: Chapter 2 – The Medieval Quest [Review]”

The Mystery Rooms: Chapter 1 – The Lost Tomb [Review]

mystery-headerlogoLocation: The Mystery Rooms, Fitzroy (Melbourne), VIC, Australia

Date completed: June 2017 (4 players). Succeeded escaping!

Creativity: 10Difficulty: 8; Atmosphere: 9; Fun: 9.5.

Requirements:

  • Basic English
  • 4-6 players
  • Acute senses
  • Full mobility

The borders between the Fantasy World and the Real World are crumbling. To restore them and avoid an invasion by ill-intended magical creatures, a secret organization called GRIMM recruited you and your friends too look for the talismans of Strength, Knowledge and Courage and restore the separation between realms.

This is the story behind all Mystery Rooms games, in Melbourne. Chapter 1 – The Lost Tomb is the adventure to recover the Book of Dead, talisman for Knowledge, lost in the Ancient Egypt eras ago. Players are sent back to Cleopatra’s time, and the first thing they will notice is that the desert has a lot of sand. According to our GM, Mystery Rooms used seven tons of sand to build this room. We recommend exploring it barefoot!

Continue reading “The Mystery Rooms: Chapter 1 – The Lost Tomb [Review]”

Keysroom: Rabia [Review]

logotipo_keysLocation: Keysroom, Pontevedra, Spain

Date completed:  April 2017 (2 players). Succeeded escaping!

Creativity: 8; Difficulty: 10Atmosphere: 8.5; Fun: 8

Requirements:

  • Intermediate Spanish
  • 2-5 players
  • One player not colourblind
  • One player with full mobility

A group of scientists started researching with human manipulation and developed the Proozol, a virus that at first seemed to give new abilities to its carrier… before turning it into a zombie! In Rabia, you have to enter the lab to search for an antidote. The problem is that the venue was shut down for security reasons, with all its subjects still inside.

Keysroom created a very complex lab with layered tasks galore in Rabia. The room is also in the edge of scary/gore, so parental guidance is advised. Although the mad scientist plus zombie combo is fairly common in escape rooms, it is refreshing to see this type of story turned into a high quality game such as this one.

Continue reading “Keysroom: Rabia [Review]”

Keysroom: La Fortaleza [Review]

logotipo_keysLocation: Keysroom, Pontevedra, Spain

Date completed:  April 2017 (2 players). Succeeded escaping!

Creativity: 8.5; Difficulty: 9.5 (10 for 2 players); Atmosphere: 8; Fun: 9

Requirements:

  • Intermediate Spanish
  • 2-5 players
  • One player not colourblind
  • One player with full mobility

When a nuclear disaster is about to happen, what do you do? You infiltrate your enemies headquarters, steal the plans and save the world, right? Not really. In La Fortaleza (“The Fortress”), you and your team try to do it and get caught! Now you are in double trouble: you need to find a way to unlock yourself AND avoid a huge explosion!

La Fortaleza is one of the most intense and puzzle-overloaded games we’ve played to date. It is really hard to finish in time with 2 people, not because the puzzles are ultra-hard (they are more on the medium level), but due to the enormous amount of them. We managed to unlock 2 minutes of bonus time and really needed it! But you know what? Loads of puzzles also mean loads of fun! We enjoyed every minute and blasted through the fortress, where Trapspringer’s perfect aim was really handy!

Continue reading “Keysroom: La Fortaleza [Review]”