Trapt: Biohazard [Review]

TraptLocation: Trapt, Melbourne CBD, VIC, Australia

Date completed: October 2017 (5 players). Succeeded escaping!

Creativity: 5; Difficulty: 6.5; Atmosphere: 5.5; Fun: 6.5.

Requirements:

  • 2-6 players
  • Fluent English
  • 45 minute room

Most escape room enthusiasts have probably already noticed that mixing a secret laboratory with a biohazardous experiment doesn’t end well most times. In Biohazard, something went wrong in a high-security government laboratory and the scientists have not been heard from in days. To make things “easier”, you don’t know what they were researching or who they are.

The only information you’ve been given is that your specialist retrieval team must enter the facility and search for the scientists. If there are any survivors, retrieve them and exit as quick as possible. The mission lasts 45 minutes, and after that the military will destroy the facility for safety reasons – and everything inside, including your team.

Continue reading “Trapt: Biohazard [Review]”

Advertisements

Trapt: Wonderland [Review]

TraptLocation: Trapt, Melbourne CBD, VIC, Australia

Date completed: October 2017 (2 players). Succeeded escaping!

Creativity: 7Difficulty: 7; Atmosphere: 7.5; Fun: 8.

Requirements:

  • Very fluent / Native English
  • Full mobility
  • 45 minute room

When we had our most recent opportunity to visit Melbourne, Trapspringer and I went to play Wonderland at Trapt. Although it is not new, the game still receives very good comments.  Wonderland, as the name suggests, is inspired in the adventures of ‘Alice in Wonderland’ and ‘Through the Looking Glass’, some of the world’s greatest references in fantasy and nonsense genres. There is hardly a media without a version of Alice’s adventures: movies, plays, songs, videogames. It was just a matter of time for escape rooms to have their go, as the story itself is rich in brain-teasers and games.

“Have you guessed the riddle yet?” – “No, I give it up, what’s the answer?” – “I haven’t the slightest idea”.  This conversation between Alice and the Mad Hatter, in chapter 7 of the book, could very much be escape room chat!

Continue reading “Trapt: Wonderland [Review]”

Escape Rooms Canberra: The Vault [Review]

ercLocation: Escape Rooms Canberra (ERC), Phillip (South side Canberra), ACT, Australia

Date completed:  September 2017 (4 players). Succeeded escaping!

Creativity: 9; Difficulty: 9; Atmosphere: 8.5; Fun: 8.5

Requirements:

  • 2-7 players
  • At least one person not colour blind
  • Acute senses
  • Full mobility

In an alternate timeline, the Mutually Assured Destruction (MAD) doctrine which governed Cold War geopolitics between the US and the Soviet Union failed to keep these superpowers in check. Who knows who fired first? In any case, nuclear football was played and the world is in a post-apocalyptic state. A madman with the keys to the remaining nuclear arsenal is intent on finishing the last surviving remnants of human civilization.

Pa and I plus two friends, who had never tried escape rooms before, embarked on this mission to infiltrate The Vault to stop the launch of these missiles in one hour and save the last humans on Earth. As the Escape Room Canberra (ERC) website claims in the description, ‘survival is not guaranteed’.

Continue reading “Escape Rooms Canberra: The Vault [Review]”

Mystery Escape Game Porto: Esconderijo de Escobar [Review]

LOGO_MIXED-mysteryescapegameportoLocation: Mystery Escape Game, Rua do Carmo, Porto, Portugal 

Date completed:  April 2017 (2 players). Succeeded escaping!

Creativity: 7.5; Difficulty: 7.5; Atmosphere: 8; Fun: 8.5

Requirements:

  • Basic English or Portuguese
  • At least one person with full mobility
  • 2-6 players
  • Acute senses

We never expected that a game emulating a break-in into one of Pablo Escobar‘s stash houses would be simple. For almost 20 years, the narco-terrorist evaded the Colombian police and international authorities, until he was  cornered by the Search Bloc and killed in a shootout just after his 44th birthday. Esconderijo de Escobar (‘Escobar’s Hideout’, in Portuguese) hosted a truckload of layered puzzled which we needed to solve in 60 minutes if we were to have any hope of gathering incriminating evidence against this historic villain.

The stash house looked like a normal apartment, at least initially. But hidden places and objects were all around us – time to think like Peña and Murphy (from the Netflix series Narcos) and find out where the ‘products’ were!

Continue reading “Mystery Escape Game Porto: Esconderijo de Escobar [Review]”

Mystery Escape Game Porto: O Orfanato [Review]

LOGO_MIXED-mysteryescapegameportoLocation: Mystery Escape Game, Rua do Carmo, Porto, Portugal 

Date completed:  April 2017 (2 players). Succeeded escaping!

Creativity: 7.5; Difficulty: 6.5; Atmosphere: 7; Fun: 8

Requirements:

  • Basic English or Portuguese
  • 2-6 players
  • Acute senses

Being such an ancient city (some ruins date from 300 BC), Porto has plenty of mysterious and haunted places. In this game, you are hired to enter one of these locations – an old orphanage – and find out why kids are disappearing from there. You are contacted by the manager, Rose, who suspects paranormal activities to be the cause of all this.

While missing children and abandoned toys have a great potential to generate scary escape rooms, O Orfanato (‘The Orphanage‘ in Portuguese) is well lit and caters to most types of players, with just some eerie elements here and there. The challenge is to go through the large amount of puzzles that separate you from the truth about the fate of the children within 60 minutes.

Continue reading “Mystery Escape Game Porto: O Orfanato [Review]”

The Cipher Room: The Cabin [Review]

TheCipherRoom_LogoLocation: The Cipher Room, Newtown, Sydney , NSW, Australia

Date completed:  July 2017 (3 players). Succeeded escaping!

Creativity: 9; Difficulty: 8; Atmosphere: 9.5; Fun: 9.

Requirements:

  • Intermediate English
  • Acute senses
  • 2-8 players

Your team of detectives got a promising lead that may shed some light of the investigation of a serial killer. Someone acting suspiciously has been visiting an abandoned old cabin and strange noises were reported coming from it. Armed with a search warrant and a good dose of courage, you must go in and try to find out what is hidden in The Cabin.

This detailed game, crafted by the designers from The Cipher Room, has borderline creepy elements and one of the most interesting plot twists we’ve seen in Australian escape rooms.

Continue reading “The Cipher Room: The Cabin [Review]”

The Cipher Room: Espionage [Review]

TheCipherRoom_LogoLocation: The Cipher Room, Newtown, Sydney , NSW, Australia

Date completed:  July 2017 (3 players). Succeeded escaping!

Creativity: 8.5; Difficulty: 7; Atmosphere: 9; Fun: 9.

Requirements:

  • Intermediate English
  • 2-8 players

In Cipher Room’s Espionage, it’s late-war in 1945. Players are rookies tasked with conducting a rendezvous with an Agent M, but something is amiss. She sends an urgent message to shift the RV to a safe house where she had been conducting surveillance. Not a good sign. Once you get to the safe house, it doesn’t help that Agent M is missing. However, like any good spy, she had backup plans and hid her communication to the team through a number of puzzles.

Espionage is a room with historical references hidden in every corner. But mission first. Time to get to work. Those enemies aren’t going to defeat themselves.

Continue reading “The Cipher Room: Espionage [Review]”