Date completed: Jan 2016 (2 players). Succeded escaping (with extra time).
Creativity: 8.5; Difficulty: 6; Atmosphere: 6.5; Fun: 7.5
- Basic English
- 2-10 players
- 45 minute room
- Musical training (singing or instruments) not required, but can assist
Religous texts say Moses and his people escaped from the Pharaoh, left Egypt, and wandered in the desert for 40 years until they found the Promised land. Exodus, in Lost HK, proposes to replay that story in a bit more than 40 minutes. You will lead your people through this treacherous journey in this Old Testament escape room. What?! Come again?!
At first, Trapspringer and I didn’t know how to react at this room. We’d certainly never seen a religiously inspired one until now. Was it even serious? We talked to the gamemaster at the venue, who recomended it as her favorite room in the place. We had had good runs with Castiglione and Aokigahara, so we decided to try Exodus to satisfy our curiosity. It proved to be a really fun and elaborate room, with the craziest application of a technological device we’ve seen until now.
As with Castiglione and Aokigahara, Lost HK runs pretty large escape rooms (which is a nice surprise given Hong Kong real estate prices) and Exodus is no exception.
The major surprise from the room is that it uses a high degree of technology for most of it’s puzzles. Physical locks were at a minimum and sometimes the puzzles and the devices used would just…. appear in the air. The levels and variation of technology used in Exodus exceeds anything we’ve seen in Australia, Brazil or Spain until now. Perhaps this is fitting given the proliferation of such items in Hong Kong. However, Lost HK have managed to do this seamlessly and there were no issues with any of the puzzles. One of them really generated a ‘wow factor’, bringing out my diva side, and another made us almost breathless.
Most of the puzzles in this room are pattern association based in various formats, and are of moderate difficulty. There is a caveat with this though. Although we don’t know any Hebrew, we can only assume that those who know this language will have an advantage and that this might make the game easier for those people. (On the other hand, if it turns out this is really bad ‘Hebrewish’, let us know :D).
Also, you can read most texts in this room in English or Chinese, but you need to use English to solve the word-based puzzles. Groups that only read Chinese will have difficulty.
The game has a largely Egyptian feel and references heavily the events that occur in the Book of Exodus for most of it’s puzzles. There are times though when the feel of the game is more like Indiana Jones or The Mummy rather than the Old Testament. Exodus is heavily decorated from ceiling to bottom, making it a beautiful room. The only drawback from a setting’s perspective is that again, it is possible to hear the activities of adjacent escape rooms.
Lost HK says you can play Exodus with up to 10 people, but we don’t believe you can fit more than 6 – and still find things for everyone to do! A party of 3 is probably a good number. Overall, we had plenty of fun playing escape rooms from Lost HK and we would like try their other games if given the opportunity to do so in the future.
Out of the room
Service: The Lone Hero Gamemaster continued her juggling act of managing at least 3 escape rooms separated by at least two floors all by herself. She didn’t miss a beat whenever we wanted clarification on the puzzles. Thumbs up for that girl!
Communication: Communication with the Gamemaster was through an intercom on the wall. She talked to us both in English and in Cantonese.
Surroundings: Lost HK is located in Causeway Bay, Hong Kong island, reachable from mostly anywhere in the city in less than 20 min by train. It’s a fashion shopping paradise if you are into that sort of thing: Prada, Uniqlo, Chanel, Burberry, Zara, Forever 21, you name it.
It is also located near Times Square and it’s ‘Food Forum’, which has great restaurants. Every floor has a different type of cuisine! Conveniently, Times Square also has its own subway station exit.