Date completed: November 2015 (2 players). Succeeded escaping!
Creativity: 8.5; Difficulty: 7; Atmosphere: 7.5; Fun: 9
- Fluent English
- 2-6 players
Lost in Paradise is another of RUSH’s thrilling rooms in Melbourne. You are looking for survivors of a shipwreck which happened in 2012. You also know that the island is inhabited by an aggressive tribe that would not lose a chance to get more slaves. It’s not only about escaping, but about surviving!
Prepare to enter a dark jungle where plants, rocks and animals will be against you. And, very important, try not to freak out with the monkeys!
This was the third room we played at RUSH, and we can attest that this venue does a fantastic job in offering three completely different rooms to its players. Each has it’s own distinct aesthetic, the puzzles never feel repeated, and each has a very different style of room. While it can be said that Lost in Paradise is a slightly more ‘conventional’ escape room when compared to Da Vinci Down Under or Mission: Possible, it still stands out and amazes with it’s mixing of traditional puzzles with those which make effective use of simple technology.
Set in a dimly lit jungle setting, there is a fair bit of ‘hide and seek’ for items in the room. Be attentive, because there are lots of little nooks and crannies to explore. When you least expect, props will appear out of nowhere. The puzzles require a mixture of some arithmetic, pattern deduction or good observation. In one instance, RUSH also plays on the expectation of experienced players who might think they know what to look for.
There is an impressive amount of props in this room which enhance the theme and all of it is extremely well maintained. Some of it has been custom made to suit this lost island environment. In one case, what we thought was a household item for the island tribe was in fact converted from an old CD rack! We couldn’t tell.
After the game, we learned that RUSH has an in house craftsman whose job is to build items, maintain and replace them if necessary. Looking at the craftsman work, we were impressed with how dedicated RUSH is with maintaining the illusion.
Lost in Paradise was probably the easiest room we played in RUSH, but it was still in a mid-difficulty range. Because the setting is so big and detailed, a larger group would be of use. We finished with 2 people, but a group of 5 or 6 would have done better. The puzzle flow is not very linear at the start, so you can keep everyone busy.
As a plus, this room has one special moment that may make you jump of surprise – or freak out like Pa, depending on how it hits you. I thought it was quite funny, and I bet the gamemasters had good laughs while watching us on the camera. Don’t worry, it’s not scary. Just… unexpected.
By the way, staff at RUSH is great and really pays attention to your game. They will rather give you hints than giving out an answer and we think it adds to the game. We would easily recommend all RUSH rooms, and if they ever open a new one, we will be there with high expectations.
Out of the room
Service: The staff at RUSH were friendly and approachable. We had a good chat with them after our games there and they were also very enthusiastic about escape rooms. Aaron and Chloe gave us pretty solid recommendations of which venues to go to and which ones to avoid. We’ve been to the ‘good ones’ and were not disappointed.
Communication: Walkie talkies are used and the staff at RUSH paid very close attention to our progress. They communicated with us when we were stuck and were not nosy or intrusive in the way they went about it.
Surroundings: RUSH is quite close to tram stops at South Yarra and is easy to get to. The surrounding area has good cafes and a tasty 1950’s style burger joint which the staff recommended (and which we found served pretty good burgers).