Date completed: July 2016 (3 players). Succeeded escaping!
Creativity: 8.5; Difficulty: 8; Atmosphere: 7; Fun: 8.5.
- 2-6 players
- Acute senses
- 1 team member with full mobility
- Fluent English
I tend to enjoy ‘magic‘ rooms and was really keen to try Sens3s in PANiQ Room, given the quality of their escape rooms. Some people think that ‘magic’ is a silly theme, overused and an easy way for designers to include whatever puzzles they want in a room (as anything can fit in a ‘magic house’). I prefer to think of it is an opportunity for out of the box thinking and creativity. PANiQ Room took this opportunity to do something different and included a lot of unexpected puzzles and tasks in Sens3s. It’s slightly on the creepy side, but what a fun room!
Players start in a visit to the house of Mr. Magician, and in a blink, ta-dah! You are locked in. Or is he locked inside your mind? Whatever happened, it’s no good and you have to get out – or have your senses twisted forever.
As the name of the room implies, you will have to rely on your senses to escape. I initially thought that Sens3s would include some sort of sensory overload or sensory deprivation – this is not the case, although sometimes you will have less than your normal amount of senses to work with. It was quite different.
The first area of Sens3s is odd in a good way and it actually took us ages to start advancing. After our miserable failure in Supercell 117, I was really afraid we would be stuck again. Thankfully it was not the case! We needed one hint for the little detail we were missing, and it was enough to make us advance through the rest of the game. Our gamemaster Tessa was spot on, and her voice as “the Magician” added to the atmosphere of the game.
There were many puzzles and tasks in this escape room and many of them engaged physical or sensory elements. None of the puzzles in Sens3s were too hard and, in most cases, the logic and flow of the room was fairly easy to follow. The process, however, wasn’t always a smooth ride – it was quite sweaty one at some point, and our trio was laughing while using a very unusual device! By the way, be ready for funny and awkward situations like hearing your team mates saying “I found something with my knees!” and “I know an onion when I put my nose in one!” PANiQ Room really tested us in this room.
Logic and association will be your most valuable skills. Being good at spotting things will help too. (For those who play Dungeons & Dragons, there is a huge difference between ‘spot’ and ‘search’!) Also, be ready to separate what you actually need for a puzzle from the red herrings. There are a few around, but nothing that should take too much of your time. Although the game is structured in a very linear fashion, it does not appear much as you move through the areas. Sens3s is very original in the way the space is explored and utilised.
This room requires teamwork and is impossible to be solved if people don’t help each other. It is on the harder side of the spectrum, and according to PANiQ Room, less than half of teams escape. We would still recommend it for both experienced and beginner teams, it is a lot of fun!
Out of the room
Service: Tessa was friendly, her briefing was efficient and during the game she always had an eye on us. We also had a very nice chat with her about escape rooms. There are lockers for your belongings.
Communication: You just talk to the walls and the “Magician” speaks back to you. PANiQ Room will not give you hints for the first 12 minutes of this game, so put your team to work!
Surroundings: PANiQ Room is located in the The Rocks and we went there on a weekend when The Rocks markets were on. The food stalls and the cafes in the area are excellent. At any day of the week, The Rocks is a very touristic point with good options for eating and sight seeing. We love buying nougats at the Nougat Limar stall, they are delicious!
If you’re going to be around at night, we recommend going on the local ghost tour nearby, which talks about the eery and colourful stories from Sydney’s past.