EscapeXperience: Clockworks [Review]

Locatescapexperience-redion: EscapeXperience, Oakleigh, Melbourne, VIC, Australia

Date completed:  January 2018 (4 players). Succeeded escaping!

Creativity: 7.5; Difficulty: 6; Atmosphere: 8.5; Fun: 9.5.

Requirements:

  • Fluent English
  • 2-6 players (we recommend 2-4)
  • Acute senses

 

When we entered the house of Robert Spear, vanished almost a century ago, the only thing we knew is that he was a scientist. He allegedly disappeared a few days before he was meant to present a ground-breaking invention to the public. Not even his family knew what he was doing. Spear’s place was full of notes and pieces about of some sort of device, but we were not sure what it was or what it did. We could only say that the place was not totally strange, it was actually very familiar…

Clockworks is a beautiful game created by EscapeXperience in partnership with Escape Room Melbourne (ERM).  The setting, with touches of vintage and steampunk, is very well thought: the game is meant to be a prequel to Escape Room Flemington, one of the first escape games built in Australia by ERM and a classic in Melbourne. The result was an intricate-looking and fun game, with a great flow and creative ending.

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Woodbury Escape Rooms: Leaper [Review]

woodburyescaperooms_logo-inverseLocation: Woodbury Escape Rooms, South Melbourne, VIC, Australia

Date completed: October 2017 (4 players). Succeeded escaping!

Creativity: 9; Difficulty: 8.5; Atmosphere: 8.5; Fun: 9.

Requirements:

  • Fluent English
  • Basic knowledge of traditional English children culture
  • Acute senses
  • 2-6 players (we recommend 4-6)

An elite squad of investigators called ‘Leapers’ were trained to ‘leap’ into the minds of suspects and extract memories, in order to solve the most heinous or complicated crimes. Their technique was extremely advanced an infallible… until it wasn’t. A Leaper has been murdered while exploring the mind of a convicted killer called the Architect, whose final victim is believed to be still alive. Your tech team can guarantee safety for 60 minutes while you leap into the Architect’s mind to find out where his final victim is… After that, you may suffer the same fate as the last Leaper who tried.

This very Inception-esque plot is the story behind the excellent Leaper, the hardest and most atmospheric game in Woodbury.  Our team of four had a very intense time going through a very twisted setting. There were moments we were very hesitant in making any step forward…

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Woodbury Escape Rooms: Wanted – Warriors [Review]

woodburyescaperooms_logo-inverseLocation: Woodbury Escape Rooms, South Melbourne, VIC, Australia

Date completed: October 2017 (4 players). Succeeded escaping!

Creativity: 6.5; Difficulty: 5.5; Atmosphere: 7; Fun: 6.5.

Requirements:

  • Intermediate to fluent English
  • 2-6 players (we recommend 4)
  • Full mobility

This rogue life of room-escaping is really dangerous. How many times have we found ourselves on death row since we started this hobby? In this adventure by Woodbury, we played a group of Warriors arrested in the Wild West and were found guilty. But we wouldn’t sit waiting for execution. While a bunch of Bandits caused havoc storming the Police station, we found our opportunity to escape!

Warriors is one half of an very interesting concept by Woodbury: the same space actually hosts two different games. You can play as the Warriors, just arrested by the sheriff and waiting to be executed, or as Bandits, who want to recover confiscated money. We had played the latter in our previous visit to the venue, so we decided to try the other path this time. Both games run in the same room, but Bandits and Warriors do not happen at the same time – you choose one of the options when booking. It was very interesting to return to a known setting, but to face completely different challenges! Continue reading “Woodbury Escape Rooms: Wanted – Warriors [Review]”

Trapt: Espionage [Review]

TraptLocation: Trapt, Melbourne CBD, VIC, Australia

Date completed: January 2018 (3 players). We failed to save the world!

Creativity: 6.5; Difficulty: 8; Atmosphere: 7; Fun: 7.5.

Requirements:

  • Intermediate English
  • 45 minute room

The specter of nuclear ‘Mutually Assured Destruction‘ (MAD) between superpowers was  sobering for those who grew up during the Cold War. For the spies engaged in the silent war, trying to gain an edge for their masters was deadly business – the secrets concerning nuclear capabilities of adversaries were the Holy Grail of their profession. This conflict has been a popular theme for entertainment – novels, movies, games, and lately, even with escape rooms. Why not? Codes, ciphers, deception, subterfuge, sabotage… Espionage during the Cold War was a cerebral affair.

In Trapt’s version of this epic struggle, players have 45 minutes to prevent the MAD scenario from coming about and it all starts in an underground bunker. It’s a race against the end of the world! Continue reading “Trapt: Espionage [Review]”

Evolo Room Escape: Secrets of the Jungle [Review]

logo-evoloLocation: Evolo Room Escape, Hobart, TAS, Australia

Date completed:  March 2018 (2 players). Succeeded escaping!

Creativity: 7.5; Difficulty: 6; Atmosphere: 7; Fun: 8

Requirements:

  • 2-6 players
  • Acute senses

There was something mysterious and somewhat terrifying about the relic found by Sherwood Bloxham in the depths of the jungle. After years of search, the eccentric and brilliant researcher completed his pursuit and took the relic with him to the hut in which he lived for years, away from civilization. But madness overtook him, and he fled his hideout leaving no trace of his destination – except for a note wishing someone passionate for the jungle would take over his discoveries.

As a duo of enthusiastic explorers, Trapspringer and I were invited to try this game, designed by the team of Evolo Room Escape, and decipher  the Secrets of the Jungle.

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Evolo Room Escape: International Fugitive [Review]

logo-evoloLocation: Evolo Room Escape, Hobart, TAS, Australia

Date completed:  March 2018 (2 players). Succeeded escaping!

Creativity: 7.5; Difficulty: 6.5; Atmosphere: 7; Fun: 8.5.

Requirements:

  • 2-6 players
  • Acute senses
  • Full mobility (mainly to access the room)

There is an international fugitive on the run, and intelligence indicates that he is hiding in Tasmania! Of all places in the world, who would guess he would go to that lovely island on the extreme south of Australia? Maybe it was the food there… or the whisky… But players must be quick and catch him before he departs to his next destination. The mission in this game is to capture the fugitive and to find out where his next hideout would be.

We were invited by the designers of Evolo Room Escape, Lauren and Nick, to try their games during our stop in Hobart earlier this year. Kinda in theme with the game, we were also on the move – but not as fugitives, we swear! The city was a scheduled stop for our cruise ship. Hobart is a great touristic (unfairly underrated) destination, and it just became better with escape rooms!
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Dimensis: Deep Space [Review]

dimensisLocation: Deep Space, Brunswick (Melbourne), VIC, Australia

Date completed: January 2018 (4 players). We survived!

Creativity: 9.5; Difficulty: 7.5; Atmosphere: 10; Fun: 9.5.

Requirements:

  • 2-4 players (we recommend 4)
  • 70 minute room
  • Fluent English
  • Acute senses
  • Full mobility

As advertised in the Dimensis website, when players venture into Deep Space, they may find themselves having to deal with inexplicable spaceship malfunctions, a friendly onboard AI, and trying to survive while something else makes its way onto the ship. Earlier this year, four of us ventured on board the Ishtar VII to explore a new star system.

One of our players had already tried the game before and indicated that there were several endings for Deep Space. Intrigued by this, I wondered whether we would be able to get the ‘perfect’ ending. Instead, what we found was that this game operates within nuanced moral grey zones and that there were no real ‘right’ choices, only consequences which determined our chances of survival. Houston, we had so many problems!

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