Scram Escape Rooms: The Doll House [Review]

scramlogoLocation: Scram Escape Rooms, Parramata, Sydney , NSW, Australia

Date completed:  September 2017 (2 players). Succeeded escaping!

Creativity: 8; Difficulty: 8; Atmosphere: 8; Fun: 8.

Requirements:

  • 2-8 players
  • At least one player not colour blind and with full mobility

Dolls have this incredible skill of turning into creepy objects when subjected to the right light or setting. If the dolls are made to look scary on purpose, then you have a horror movie waiting to happen. That was how I felt in The Doll House by Scram. In this game, you were kidnapped by a maniac that collects dolls, and you will be the next addition to his collection.

Playing as a duo, Trapspringer and I started the game isolated from each other, which made things even scarier. The rooms looked like a kid’s bedroom, but there was something very, VERY wrong about it.
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Scram Escape Rooms: The Wizard Chambers [Review]

scramlogoLocation: Scram Escape Rooms, Parramata, Sydney , NSW, Australia

Date completed:  September 2017 (2 players). Succeeded escaping!

Creativity: 8; Difficulty: 7.5; Atmosphere: 8; Fun: 8.

Requirements:

  • 2-8 players
  • Full mobility (to access the room)
  • Fluent English

I have never received a letter to study in a wizardry school. Nor have mysterious pipe-smoking magic dudes ever invited me for quests. Not even the tooth fairy used to visit me. There’s probably not a drop of pixie dust in me – but thankfully this is not a prerequisite to play The Wizard Chambers.

In this game, you are in a magic school and students from a rival dorm stole your magic wand. The bullies also locked you in your dorm. You have one hour to get out of the place, recover your wand and go to class. The Wizard Chambers is a very family-friendly game that will provide a lot of fun (and great post-game photos), especially for the younger ones and for Harry Potter fans.
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Escape 60′ Jardins: Os Piratas de Montserrat [Review]

logo-escape60Location: Escape 60‘ Jardins, São Paulo (SP), Brazil

Date completed: December 2017 (2 players). Succeeded escaping!

Creativity: 6.5; Difficulty: 6; Atmosphere: 7.5; Fun: 8.5

Requirements:

  • Fluent Portuguese, English of Spanish
  • 2-8 players

It was just another pirate day on board Captain Ghost’s ship, the Montserrat. But while we were doing our rounds (as the good mates we are), we noticed El Pancho docked Montserrat unexpectedly at an unknown island. Was this Brazilian game going to be another treasure hunt?

Nope. In Piratas de Montserrat, your not-amigo El Pancho actually snitches your team to the Dutch Navy, and players have one hour to get all valuables out the ship and run before they are executed! Trapspringer was not there to play this time, so escaping was on the hands of me and my gamer/escaper sister!

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Next Level Escape: The Artefact [Review]

NextLevelEscape-LogoLocation: Next Level Escape, CBD, Sydney , NSW, Australia

Date completed:  November 2017 (2 players). Succeeded escaping!

Creativity: 9.5; Difficulty: 9; Atmosphere: 8.5; Fun: 9

Requirements:

  • Fluent English
  • 2-7 players
  • Acute senses
  • 2 team members not colour blind
  • 75 minute room

It was just another normal day in our escape room enthusiast life when the FBI came got me and Trapspringer into a facility to check out an alien artifact. Sounds interesting, why not? Then we were told that all scientists disappeared and the artefact was doing something strange. Okay…. Then they locked the door behind us and left us with a crazy AI computer compulsively trying to destroy Tasmania. Yep, this is bad – but why Tasmania?!

In late-2017, Next Level Escape opened their new escape room, The Artefact. As we had an excellent experience in their first room, Ex Libris, we were curious to see if The Artefact would keep up with the high standards. The theme was very different from their previous room: out with the magical fantasy, in with the crazy sci-fi. But the complexity, the creativity and the hilarious unexpected moments were still there. Yay!

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Trapt: Biohazard [Review]

TraptLocation: Trapt, Melbourne CBD, VIC, Australia

Date completed: October 2017 (5 players). Succeeded escaping!

Creativity: 5; Difficulty: 6.5; Atmosphere: 5.5; Fun: 6.5.

Requirements:

  • 2-6 players
  • Fluent English
  • 45 minute room

Most escape room enthusiasts have probably already noticed that mixing a secret laboratory with a biohazardous experiment doesn’t end well most times. In Biohazard, something went wrong in a high-security government laboratory and the scientists have not been heard from in days. To make things “easier”, you don’t know what they were researching or who they are.

The only information you’ve been given is that your specialist retrieval team must enter the facility and search for the scientists. If there are any survivors, retrieve them and exit as quick as possible. The mission lasts 45 minutes, and after that the military will destroy the facility for safety reasons – and everything inside, including your team.

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Trapt: Wonderland [Review]

TraptLocation: Trapt, Melbourne CBD, VIC, Australia

Date completed: October 2017 (2 players). Succeeded escaping!

Creativity: 7Difficulty: 7; Atmosphere: 7.5; Fun: 8.

Requirements:

  • Very fluent / Native English
  • Full mobility
  • 45 minute room

When we had our most recent opportunity to visit Melbourne, Trapspringer and I went to play Wonderland at Trapt. Although it is not new, the game still receives very good comments.  Wonderland, as the name suggests, is inspired in the adventures of ‘Alice in Wonderland’ and ‘Through the Looking Glass’, some of the world’s greatest references in fantasy and nonsense genres. There is hardly a media without a version of Alice’s adventures: movies, plays, songs, videogames. It was just a matter of time for escape rooms to have their go, as the story itself is rich in brain-teasers and games.

“Have you guessed the riddle yet?” – “No, I give it up, what’s the answer?” – “I haven’t the slightest idea”.  This conversation between Alice and the Mad Hatter, in chapter 7 of the book, could very much be escape room chat!

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Escape Rooms Canberra: The Vault [Review]

ercLocation: Escape Rooms Canberra (ERC), Phillip (South side Canberra), ACT, Australia

Date completed:  September 2017 (4 players). Succeeded escaping!

Creativity: 9; Difficulty: 9; Atmosphere: 8.5; Fun: 8.5

Requirements:

  • 2-7 players
  • At least one person not colour blind
  • Acute senses
  • Full mobility

In an alternate timeline, the Mutually Assured Destruction (MAD) doctrine which governed Cold War geopolitics between the US and the Soviet Union failed to keep these superpowers in check. Who knows who fired first? In any case, nuclear football was played and the world is in a post-apocalyptic state. A madman with the keys to the remaining nuclear arsenal is intent on finishing the last surviving remnants of human civilization.

Pa and I plus two friends, who had never tried escape rooms before, embarked on this mission to infiltrate The Vault to stop the launch of these missiles in one hour and save the last humans on Earth. As the Escape Room Canberra (ERC) website claims in the description, ‘survival is not guaranteed’.

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