Location: Quest Room, South Brisbane, QLD, Australia
Date completed: October 2017 (2 players). Succeeded escaping!
Creativity: 8.5; Difficulty: 7.5; Atmosphere: 9; Fun: 9.
- 2-5 players (we recommend 2-3)
- Fluent English
- Acute Senses
- Familiarity with Sherlockian lore enhances the experience
It is very probable that 221B Baker Street is one of the most famous addresses in the world. If you were a young investigator in London in 1885, that is where you should go to if you discovered that an evil genius was trying to bomb your city, and that is the story behind this immersive game in Quest Room. Investigation shows that Professor Moriarty plans to explode a bomb somewhere in London and players are sent by Scotland Yard to consult Sherlock Holmes – but he is not there. Not to fear! Sherlock has left guidance and clues on his investigation. It is up to the players to think like the brilliant detective, act like him… and be completely Sherlocked.
There are many good things to be said about Sherlocked: seamless tech, beautiful setting and fun. For a fan of detective stories like myself, it was specially pleasant to see one of my favourite characters so well represented in a game – both his good and polemic aspects.
Continue reading “Quest Room: Sherlocked [Review]”
Location: Escape Rooms Canberra (ERC), Phillip (South side Canberra), ACT, Australia
Date completed: September 2017 (4 players). Succeeded escaping!
Creativity: 9; Difficulty: 9; Atmosphere: 8.5; Fun: 8.5
- 2-7 players
- At least one person not colour blind
- Acute senses
- Full mobility
In an alternate timeline, the Mutually Assured Destruction (MAD) doctrine which governed Cold War geopolitics between the US and the Soviet Union failed to keep these superpowers in check. Who knows who fired first? In any case, nuclear football was played and the world is in a post-apocalyptic state. A madman with the keys to the remaining nuclear arsenal is intent on finishing the last surviving remnants of human civilization.
Pa and I plus two friends, who had never tried escape rooms before, embarked on this mission to infiltrate The Vault to stop the launch of these missiles in one hour and save the last humans on Earth. As the Escape Room Canberra (ERC) website claims in the description, ‘survival is not guaranteed’.
Continue reading “Escape Rooms Canberra: The Vault [Review]”
Location: Captivate, Singapore Shopping Centre (Dhoby Ghaut MTR), Singapore
Date completed: September 2016 (2 players). Succeeded escaping!
Creativity: 8.5; Difficulty: 7.5; Atmosphere: 8; Fun: 8.5.
- Basic English
- Full mobility
- One player not colour blind
- 75 minute-room
- 2-12 players (we recommend 3-6)
In this very surprising escape room, you work for an FBI anti-terror squad and must enter a school which is under a bomb threat. A genius mastermind stole dangerous chemicals and intends to blow up the entire place! Not many rooms in Singapore develop characters and stories, but FBI Zero Hour presented a very singular “enemy” for us to fight against, with an unexpected background!
We began our game in a normal classroom, where we should gather evidence and track the culprit. But there is much more in a classroom than books and computers… What happens if we look into people’s past instead of inside their bags?
Continue reading “Captivate: FBI Zero Hour [Review]”
Location: Unexpected Exit, Newcastle, NSW, Australia
Date completed: Jan 2017 (2 players). Failed to save the day!
Creativity: 7; Difficulty: 7.5; Atmosphere: 7; Fun: 7
- Fluent English
- 2-10 players (we highly recommend 3+)
- 50 minute game
The Zamorian terrorists are planning to strike Newcastle again! They really have a beef with the city! 🙂 After our previous failed attempt to prevent the attack on the city in The Terror Cell, Pa and I recently returned to Unexpected Exit to confront the terrorists from the fictional state of Zamoria once more.
This time around, we were trapped in another of their hideouts. Pa was kept hostage in a separate room from me and we had 50 minutes to find the bomb, defuse it and get out. It seemed like we were in big trouble!
Continue reading “Unexpected Exit: Blast Radius [Review]”
Location: Riddle Room, Mitchell (North side Canberra), ACT, Australia
Date completed: Jan 2017 (2 players). Test successful, bomb improved!
Creativity: 8; Difficulty: 7; Atmosphere: 7; Fun: 8.
- Fluent English
- 2-6 players
- One team member not colour blind
- Acute senses
- 35min room
- Not recommended for first time players
We may be at the edge of incurable, as escape room enthusiasts. The other day, we were home late at night after a tough day at work, in pajamas, after shower, and saw a little post on Facebook: “Would anyone be able to test an escape room now?” In 5 min we were awake, properly dressed and driving down to Riddle Room in Canberra. Nothing else mattered – there was a bomb to be disarmed!
Bomb Defusal is a 35min game with a straightforward story: you are agents of the bomb squad and a device was located. You must enter the location and use the right tools and techniques to avoid the destruction of the city. This game starts the moment you enter Riddle Room’s venue – locating your defusal kit and the room with the bomb is actually part of your mission!
Continue reading “Riddle Room: The Bomb Defusal [Beta Test Review]”
Location: Xcapade, Fairfield, Melbourne, VIC, Australia
Date completed: November 2016 (2 players). Uncovered the mystery, but failed to escape!
Creativity: 8.5; Difficulty: 8.5 ; Atmosphere: 8.5; Fun: 8.5
- Intermediate English
- 2-6 players
In the third part of Xcapade’s escape room trilogy, the story concludes by tying together the mystery surrounding the missing journalist Sherlock from Apartment 73 and the morbid experiments of Dr. Frank from Laboratorium.
The search for Sherlock continued and finally lead us to an old office belonging to Project Indigo, a covert ‘X-Files’ arm of the Australian Security Intelligence Organisation (ASIO). For our overseas readers, ASIO is the equivalent of MI-5 (UK), DGSE (France), BND (Germany) and kinda like the FBI combined with the Department of Homeland Security (US).
Unfortunately for us, the office was rigged with a self destruct mechanism and we had only one hour to find uncover the mystery once and for all.
Continue reading “Xcapade: Project Indigo [Review]”
Location: Escape One, Corrego Grande district, Florianopolis, Brazil
Date completed: December 2016 (3 players). Succeeded escaping!
Creativity: 5.5; Difficulty: 7.5; Atmosphere: 7; Fun: 7.5.
- Fluent Portuguese
- 3-8 players
Most people who have heard of the paradise city Florianopolis, an island in the South of Brazil, know for its amazing 42 beaches and great seafood. It is a popular destination for Brazilians and other South Americans, who crowd the place during summer. But what to do when it rains? For many years the obvious answer was to go to the shopping centres, but not anymore! “Floripa”, as it is called by the locals, got its own escape rooms in late 2016!
I (Pá) got together with the best escape parents in the world (my own! :D) to tackle the rooms in Escape One. In the first room, we had to enter a historical building closed for decades to disarm a Bomb! installed by the terrorist group F.A.T.O. Our mission followed an unsuccessful attempt by another agent, who perished but managed to leave some clues behind. Floripa is too pretty to explode, so we really had to work hard!
Continue reading “Escape One: Bomb! [Review]”