Location: The Mystery Rooms, Fitzroy (Melbourne), VIC, Australia
Date completed: April 2018 (5 players). Succeeded escaping (juuuust in time)!
Creativity: 9.5; Difficulty: 8.5; Atmosphere: 9; Fun: 8.5.
- Fluent English
- 4-6 players
- Acute senses
- Full mobility
- Warm clothes
- Some knowledge of fairy tales highly recommended
Once upon a time, a group of escape room enthusiasts entered a series of quests to retrieve the talismans of Strength, Knowledge and Courage. With those magical items, they could restore the separation between the realms of Reality and Fantasy, and avoid an invasion by the forces of the Snow Queen. Backed by a secret organization called GRIMM, our heroes departed into a chilling adventure!
We were invited by the Mystery Rooms to try Chapter 4 – A GRIMM Finale, which is a special escape room for those who have previously completed the other three (excellent) games in the venue, where you obtain the aforementioned talismans. It is an intense game that keeps the entire team busy! And a piece of advice, which will sound like something a mother would say: bring a jacket!
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Location: Next Level Escape, Centre Point, Sydney , NSW, Australia
Date completed: May 2017 (2 players). Succeeded escaping!
Creativity: 10; Difficulty: 9; Atmosphere: 8.5; Fun: 9.5.
- Fluent English
- 2-10 players
- Acute senses
- 1 team member not colour blind
If you ever checked the About Us page, you will see that I describe myself as a bookworm. Before I became a puzzle-lover, little Pá was already a book lover, always with her eyes on some fantastic story. When we were invited by Next Level Escape to try their room, Ex Libris, I was immediately excited. A room about literature? In which you are trapped inside the book world? Why would I even want to escape from there? 😀
The risk of great expectations is that if they are not met, you can get really disappointed. That was not the case in Ex Libris, which was a beautiful, great escape room, with a myriad of tasks and puzzles of various types that fitted beautifully in its literary theme. Maybe people who are not so fond of literature may not feel as excited. But for me, who had Hercules, Frodo and Narizinho as some of my best childhood pals, it was a delightful experience.
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Location: Xcapade, Fairfield, Melbourne, VIC, Australia
Date completed: November 2016 (2 players). Succeeded escaping!
Creativity: 8; Difficulty: 7; Atmosphere: 8.5; Fun: 8.5.
- Fluent English
- One team member not colour blind
- 2-6 players
Two hundred years ago, when a 18 year old Mary Shelley wrote the first drafts of Frankenstein, she could never have imagined that it would become canon for gothic horror literature (not to mention becoming one of the first science fiction novels). She also probably couldn’t have realised that this masterpiece would inspire plays, songs, movies, and….. escape rooms. Xcapade’s Laboratorium gorges in references from the novel and will be especially interesting for those who appreciate the story of Dr. Victor’s creation.
However, Laboratorium is not a room about Frankenstein. As we mentioned before, all rooms in Xcapade belong in the same universe and follow a story. In this escape room, we infiltrated the Laboratorium of Dr. Frank in search of our friend and journalist, Sherlock, who was kidnapped from his home in Apartment 73. Sherlock was on the trail of suspicious activity related to the theft of corpses at the time. Is he in the lab? What is Dr. Frank actually researching, and how does it connect with Sherlock’s investigation? Why is the scientist so interested in the works of his Gothic namesake? We were really curious to find out.
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Genre: Cryptic puzzles, decryption.
Year released: 2016
Difficulty: 7 to 10.
The British Government Communications Headquarters (GCHQ) is UK’s signals intelligence agency. They are also the proud inheritors of a legacy spanning all the way back to World War 2 when their predecessors from the Government Code & Cypher School, then located in Bletchley Park, spearheaded Allied efforts to break German military encryption enabled by Enigma machines.
The people in this field, as exemplified by those such as Alan Turing, were intelligent, driven, determined and sometimes considered misfits of their time. They certainly provided a juxtaposed archetype of the British Spy, who is normally stereotyped as a suave action hero (martinis shaken not stirred). It should perhaps be no surprise then that GCHQ would launch a puzzle book. Apparently their workforce loves solving puzzles. Who would’ve thought?
Last Christmas, Pa and I bought a copy to try out and see just how the brains of these people tick.
Continue reading “The GCHQ Puzzle Book [Review]”