Quest Room: Escape the Jigsaw [Review]

 Quest-Room-LogoLocation: Quest Room, South Brisbane, QLD, Australia

Date completed: October 2017 (2 players). Succeeded escaping!

Creativity: 8; Difficulty: 8; Atmosphere: 8; Fun: 8.

Requirements:

  • 2-5 players
  • 1 player not colour blind

For some reason, there is a vast portion of people, who having never tried an escape room, automatically associate them with the Saw movies. That apparently prompted the owners of Quest Room to create a game with that vibe. Besides the series of movies, there is also a Jigsaw-named murderer in the UK, so in any case, having to Escape the Jigsaw surely means you are in trouble.

More traditional (in terms of puzzles) than Quest Room’s other room Sherlocked, Escape the Jigsaw was still challenging and atmospheric. It was also the proof that you don’t have to be in the dark to create a tense and scary environment: despite being very well lit, this game had a lot of unsettling details. But we were able to see our way out – cutting very close!

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Quest Room: Sherlocked [Review]

 Quest-Room-LogoLocation: Quest Room, South Brisbane, QLD, Australia

Date completed: October 2017 (2 players). Succeeded escaping!

Creativity: 8.5; Difficulty: 7.5; Atmosphere: 9; Fun: 9.

Requirements:

  • 2-5 players (we recommend 2-3)
  • Fluent English
  • Acute Senses
  • Familiarity with Sherlockian lore enhances the experience

It is very probable that 221B Baker Street is one of the most famous addresses in the world. If you were a young investigator in London in 1885, that is where you should go to if you discovered that an evil genius was trying to bomb your city, and that is the story behind this immersive game in Quest Room. Investigation  shows that Professor Moriarty plans to explode a bomb somewhere in London and players are sent by Scotland Yard to consult Sherlock Holmes – but he is not there. Not to fear! Sherlock has left guidance and clues on his investigation. It is up to the players to think like the brilliant detective, act like him… and be completely Sherlocked.

There are many good things to be said about Sherlocked: seamless tech, beautiful setting and fun. For a fan of detective stories like myself, it was specially pleasant to see one of my favourite characters so well represented in a game – both his good and polemic aspects.

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Puzzled: Haunted Academy [Review]

puzzled-whiteLocation: Puzzled Room Escape, Holland Park West, Brisbane, QLD, Australia

Date completed: October 2017 (2 players). Oh no, we failed!

Creativity: 7.5; Difficulty: 7.5; Atmosphere: 7.5; Fun: 8.

Requirements:

  • 2-6 players
  • Fluent English

The urban legends of an evil that lurks over the school takes a macabre turn when some of the students begin to disappear for real. In this creepy escape room by Puzzled, players receive a letter from the president of the Supernatural Society seeking help in locating the whereabouts of their vice-president, Sharon Hommes, the last to disappear.

Haunted Academy has a strong horror setting and a few jump scares, so it may not be for the faint of heart. For that very reason, Trapspringer was assigned to open all doors – I’m such a scaredy cat. We started the game with just an electric candle in a school changing room, which seemed to have been the site for something horrible. It was surely not a good day at school…

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Puzzled: Monkey Run! [Review]

puzzled-whiteLocation: Puzzled Room Escape, Holland Park West, Brisbane, QLD, Australia

Date completed: October 2017 (4 players). We escaped!

Creativity: 8.5; Difficulty: 6.5; Atmosphere: 8; Fun: 9.

Requirements:

  • 3-6 players
  • No language required
  • Most of the team not colour blind
  • At least one player with full mobility

How can you escape a room of you cannot read or write? How can you escape if you are not even human? Monkey Run! has a very interesting plot that incorporates those challenges: players are a team of monkeys who are being used in experiments by Dr. Irov. Tired of not knowing if they will be alive tomorrow, they decide to escape using their monkey skills!

This room was highly recommended to us by other enthusiasts, and we could see why. The unusual background story is well translated into the setting, resulting in a room with no letters, no numbers and no common locks – as they would not make any sense for monkeys. It was more task-driven than puzzle-driven, but it did not lack logic. It was heaps of fun and bananas!

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