Riddle Room: The Bomb Defusal [Beta Test Review]

Location: Riddle Room, Mitchell (North side Canberra), ACT, Australiariddleroomlogo

Date completed: Jan 2017 (2 players). Test successful, bomb improved!

Creativity: 8; Difficulty: 7; Atmosphere: 7; Fun: 8.

Requirements:

  • Fluent English
  • 2-6 players
  • One team member not colour blind
  • Acute senses
  • 35min room
  • Not recommended for first time players

We may be at the edge of incurable, as escape room enthusiasts. The other day, we were home late at night after a tough day at work, in pajamas, after shower, and saw a little post on Facebook: “Would anyone be able to test an escape room now?” In 5 min we were awake, properly dressed and driving down to Riddle Room in Canberra. Nothing else mattered – there was a bomb to be disarmed!

Bomb Defusal is a 35min game with a straightforward story: you are agents of the bomb squad and a device was located. You must enter the location and use the right tools and techniques to avoid the destruction of the city. This game starts the moment you enter Riddle Room’s venue – locating your defusal kit and the room with the bomb is actually part of your mission!

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Riddle Room: The Dungeon [Beta test Review]

Location: Riddle Room, Mitchell (North side Canberra), ACT, Australiariddleroomlogo

Date completed: Jan 2017 (4 players). Succeeded escaping!

Creativity: 9; Difficulty: 8.5; Atmosphere: 8; Fun: 9.

Requirements:

  • Fluent English.
  • 2-6 players (we recommend at least 4)
  • Family friendly

Twelve months ago, we started our escaping year on a high note playing the newly opened Riddle Room, Canberra’s first escape room venue. Almost exactly one year later, we had the pleasure to return to Riddle Room, which was no longer in a garage but relocated to a spacious commercial space in Mitchell. We were invited by Chris and Jesse to test their brand new game, The Dungeon, which happened to be our 100th room! We were certainly amazed, but not surprised, when the game turned out to be as good as its predecessor Nightmare Room. Riddle Room did it again.

In a far far away land, an old king taken by insanity decides only the worthy can live within his city walls. Therefore, he builds a dungeon full of challenges and locks his subjects inside. If you escape in one hour, you can go on with your life. If not, you will be banned forever. Sir Trapspringer and Pá Le Fay (myself! :D) faced this adventure with Lady Ruth and Sir Alastair, aka the Escape Room Explorers, and frantically finished it when the clock reached 60min! We hope the king will be merciful and allow us to remain within the city walls – not thrown over them into the moat!

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Expedition Escape Rooms: Mission: Identity [Review]

Location: Expedition Escape Rooms, Civic (Canberra CBD), ACT, Australia

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Date completed:  October 2016 (2 players). Succeeded escaping!

Creativity: 8 Difficulty: 8.5 (for two players); Atmosphere: 8; Fun: 8.

Requirements:

  • Fluent English
  • 2-6 players

And so we found ourselves again in one of the harder rooms we played in our one year and half of escaping. Mission: Identity at Expedition Escape Rooms is a revamp of Mission: Possible, designed originally by RUSH from Melbourne. The first impression we had when entering the place is that it felt grittier than the original – which was actually a good thing. This one looks more like a bank vault than the original. Less fancy, but more realistic.

The story is slightly different too: you have been a secret agent for years, and now you have realized that your history, your past and everything you knew about yourself was a lie. Your real documents are locked in a vault and you finally found out how to infiltrate it. The challenge is to locate the documents and get out before the breach is discovered.

In Melbourne, we failed. In Canberra, we succeeded – with a lot of time to spare! Not only because we were familiar with some puzzles, but hey, we got a bit better at escaping in the meantime! It was so much fun to break all those puzzles that had once defeated us!

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Expedition Escape Rooms: Da Vinci’s Secrets [Review]

Location: Expedition Escape Rooms, Civic (Canberra CBD), ACT, Australia

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Date completed:  October 2016 (2 players). Succeeded escaping!

Creativity: 8.5; Difficulty: 7; Atmosphere: 8.5; Fun: 9

Requirements:

  • Fluent English
  • 2-6 players

With only one hour to find a secret map containing the location of Da Vinci’s never before seen inventions, players are thrust into a race against a nefarious evil power who also seeks to gain this most prestigious and mysterious of prizes.

Da Vinci’s Secrets is Expedition Escape Room’s fast paced adaptation of RUSH’s Da Vinci Down Under from Melbourne, albeit with minor alterations.

We recently took advantage of a limited time discount deal with Expedition to revisit this escape room and see how Canberra’s newest escape venue performed. We were not disappointed!

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Escape Rooms Canberra: House on the Hill [Review]

ercLocation: Escape Rooms Canberra (ERC), Phillip (South side Canberra), ACT, Australia

Date completed:  October 2016 (4 players). Succeeded escaping (with extra time)!

Creativity: 9; Difficulty: 9; Atmosphere: 9; Fun: 9.

Requirements:

  • Fluent English
  • 2-6 players
  • At least one person not colour blind

After having a thoroughly enjoyable time playing Mr. Keller’s Magic Emporium at Escape Rooms Canberra (ERC), we recently teamed up with fellow Canberran bloggers from Escape Room Explorers to try House on the Hill. What a blast!

The game is set in Salem, presumably sometime around the late-1690s while the infamous witch trials were taking place. The city is hysterical. Ms Margret, who lives isolated in the House on the Hill since the death of her husband and daughter, is accused of spreading a mysterious illness which has struck the town. Is the illness the work of witches in consort with the devil? Players must discover the truth and escape before the time is up or risk being stuck in the house forever. Because it indeed looks like Margret is involved with supernatural forces…

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Escape Rooms Canberra: Mr. Keller’s Magic Emporium [Review]

ercLocation: Escape Rooms Canberra (ERC), Phillip (South side Canberra), ACT, Australia

Date completed:  September 2016 (4 players). Succeeded escaping!

Creativity: 9.5Difficulty: 7; Atmosphere: 9; Fun: 9.5.

Requirements:

  • Fluent English
  • 2-6 players
  • At least one person not colour blind

We found ourselves applying for a position with an old fashioned toyshop named Mr. Keller’s Magic Emporium, where Mr. Keller had left us with a series of tasks and puzzles to solve in one hour. The door locked behind us and we were treated to a shopfront that was odd and looked like it belonged to the turn of the 20th century.

If the description for this room sounds somewhat familiar for readers who have been following this blog for some time, it should. Escape Room Melbourne (ERM) have licensed one of their more successful games out to Escape Room Canberra (ERC), a new escape room venue which opened the start of this month in Australia’s capital. This adaption from Escape Rooms Canberra is as enjoyable as the original, with some special flavour. Read on to find out how!

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Riddle Room: Nightmare Room [Review]

11391449_573988526076518_6079416801094966629_nLocation: Riddle Room, Franklin (north side Canberra), ACT, Australia

Date completed: Jan 2016 (2 players). Succeeded escaping!

Creativity: 8.5; Difficulty: 7; Atmosphere: 8.5; Fun: 9.

Requirements:

  • Fluent English.
  • 2-5 players (we would recommend 3-4). Probably more suited to ages 16+.

Note: This review was written back when Riddle Room had its humble beginnings in a garage in Franklin. Their success has mean that they’ve relocated to a venue in Mitchell (north side Canberra) in November 2016.

The premise of The Nightmare Room, Canberra’s brand new and first escape room, may remind you of movies such as The Cell and Inception.

DreamWake Corp. developed a new technology which can transfer a conscious mind into another’s subconscious. You are volunteers to enter the mind of a comatose patient, Casey, who´s been stuck inside a nightmare.

You have to find the cause of those nightmares and get her out in one hour, or your own connection to the real world will be lost. And geez, once you see her nightmares, you do not want to be stuck there. No, no.

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