The Cipher Room: The Cabin [Review]

TheCipherRoom_LogoLocation: The Cipher Room, Newtown, Sydney , NSW, Australia

Date completed:  July 2017 (3 players). Succeeded escaping!

Creativity: 9; Difficulty: 8; Atmosphere: 9.5; Fun: 9.

Requirements:

  • Intermediate English
  • Acute senses
  • 2-8 players

Your team of detectives got a promising lead that may shed some light of the investigation of a serial killer. Someone acting suspiciously has been visiting an abandoned old cabin and strange noises were reported coming from it. Armed with a search warrant and a good dose of courage, you must go in and try to find out what is hidden in The Cabin.

This detailed game, crafted by the designers from The Cipher Room, has borderline creepy elements and one of the most interesting plot twists we’ve seen in Australian escape rooms.

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The Cipher Room: Espionage [Review]

TheCipherRoom_LogoLocation: The Cipher Room, Newtown, Sydney , NSW, Australia

Date completed:  July 2017 (3 players). Succeeded escaping!

Creativity: 8.5; Difficulty: 7; Atmosphere: 9; Fun: 9.

Requirements:

  • Intermediate English
  • 2-8 players

In Cipher Room’s Espionage, it’s late-war in 1945. Players are rookies tasked with conducting a rendezvous with an Agent M, but something is amiss. She sends an urgent message to shift the RV to a safe house where she had been conducting surveillance. Not a good sign. Once you get to the safe house, it doesn’t help that Agent M is missing. However, like any good spy, she had backup plans and hid her communication to the team through a number of puzzles.

Espionage is a room with historical references hidden in every corner. But mission first. Time to get to work. Those enemies aren’t going to defeat themselves.

Continue reading “The Cipher Room: Espionage [Review]”