Location: Woodbury Escape Rooms, South Melbourne, VIC, Australia
Date completed: October 2017 (4 players). Succeeded escaping!
Creativity: 9; Difficulty: 8.5; Atmosphere: 8.5; Fun: 9.
- Fluent English
- Basic knowledge of traditional English children culture
- Acute senses
- 2-6 players (we recommend 4-6)
An elite squad of investigators called ‘Leapers’ were trained to ‘leap’ into the minds of suspects and extract memories, in order to solve the most heinous or complicated crimes. Their technique was extremely advanced an infallible… until it wasn’t. A Leaper has been murdered while exploring the mind of a convicted killer called the Architect, whose final victim is believed to be still alive. Your tech team can guarantee safety for 60 minutes while you leap into the Architect’s mind to find out where his final victim is… After that, you may suffer the same fate as the last Leaper who tried.
This very Inception-esque plot is the story behind the excellent Leaper, the hardest and most atmospheric game in Woodbury. Our team of four had a very intense time going through a very twisted setting. There were moments we were very hesitant in making any step forward…
Continue reading “Woodbury Escape Rooms: Leaper [Review]”
Location: BreakOut, near Chinatown, Singapore
Date completed: September 2016 (2 players). Succeeded escaping (with extra time).
Creativity: 8; Difficulty: 8 (for two people, less with more); Atmosphere: 4.5; Fun: 8.5.
- Very basic English
- 2-8 players (we recommend 4-5)
Imagine how tiring it would be if every night you had the same dreams, filled with puzzles that do not let your mind rest. To break this cycle of being Trapped in My Own Mind, we took a more proactive approach to the problem by deciding to solve all the puzzles so they wont spin my brain anymore!
This scenario for an escape room is the result of a partnership between Singaporean companies BreakOut and Nomis Piy. Although Trapped in My Own Mind does not have a strong plot, it is a great puzzle room. The game is filled with a myriad of challenges to solve that range from the cute and easy to the mind-boggling, so there is something for everyone!
Continue reading “BreakOut: Trapped in My Own Mind [Review]”
Location: Orz Escape, Melbourne CBD, VIC, Australia
Date completed: April 2016 (2 players). Succeeded escaping!
Creativity: 5; Difficulty: 7; Atmosphere: 4.5; Fun: 5.
- Intermediate English
- 2-6 players
- 1 team member not colourblind
- 45min room
You and your friends are stuck in the same puzzle-filled dream every night. During one of these episodes, you all decide to solve the puzzles before you wake up to find out what is behind all of this. There is only one hour for the sunrise, so hurry up!
With a premise that had the potential for an Inception style thriller escape room, Endless Dream felt flat. We’ll explain why.
Continue reading “Orz Escape: Endless Dream [Review]”
Location: Secret Rooms, Via Ruggero Boscovich 48, Milan, Italy
Date completed: March 2016 (2 players). Succeeded escaping!
Creativity: 9; Difficulty: 8.5; Atmosphere: 8.5; Fun: 9
- Intermediate English or Italian (only for hints)
- 2-5 players
- At least 1 team member with full mobility/acute senses
We found out about Secret Rooms while looking for things to do in Milan on Trip Advisor. Looking at rooms in there is a bit of a hit and miss, for reasons well discussed in this post by Escaperoomer. However, this one was certainly a big hit: Nightmare was a very elaborate, complex and bold room. Thankfully, not TOO scary! 😀
The story is simple. You wake up and you find out that you’re not in the real world anymore. Your spirit is trapped in some sort of nightmare. You must use the power of five mystical medallions and your wits to escape this creepy realm. This room makes excellent use of technology and does not require language for the puzzles – you only use a bit of English or Italian if you need hints.
Continue reading “Secret Rooms: Nightmare [Review]”
Location: Enigma Room, Sydney CBD (near Town Hall), NSW, Australia
Date completed: April 2016 (4 players). Succeeded escaping!
Creativity: 9; Difficulty: 7.5; Atmosphere: 9; Fun: 8.5
- Fluent English
- 2-6 players
- Life skills help!
A woman is in a coma after going through a traumatic accident. Players have to use cutting edge experimental technology to delve into her memories and regain consciousness. The catch is that you only have one hour or you could risk getting stuck in her mind.
That is the premise of In Memoriam, which has been widely recommended by other escape room operators and reviewers alike. Its reputation for being one of the best escape rooms in Sydney and our previous experience with Enigma Room in Dr. Disaster made us comfortable enough to bring two friends who are escape room first timers – we’re very glad that we did!
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Location: Riddle Room, Franklin (north side Canberra), ACT, Australia
Date completed: Jan 2016 (2 players). Succeeded escaping!
Creativity: 8.5; Difficulty: 7; Atmosphere: 8.5; Fun: 9.
- Fluent English.
- 2-5 players (we would recommend 3-4). Probably more suited to ages 16+.
Note: This review was written back when Riddle Room had its humble beginnings in a garage in Franklin. Their success has mean that they’ve relocated to a venue in Mitchell (north side Canberra) in November 2016.
The premise of The Nightmare Room, Canberra’s brand new and first escape room, may remind you of movies such as The Cell and Inception.
DreamWake Corp. developed a new technology which can transfer a conscious mind into another’s subconscious. You are volunteers to enter the mind of a comatose patient, Casey, who´s been stuck inside a nightmare.
You have to find the cause of those nightmares and get her out in one hour, or your own connection to the real world will be lost. And geez, once you see her nightmares, you do not want to be stuck there. No, no.
Continue reading “Riddle Room: Nightmare Room [Review]”