Trapt: Wonderland [Review]

TraptLocation: Trapt, Melbourne CBD, VIC, Australia

Date completed: October 2017 (2 players). Succeeded escaping!

Creativity: 7Difficulty: 7; Atmosphere: 7.5; Fun: 8.

Requirements:

  • Very fluent / Native English
  • Full mobility
  • 45 minute room

When we had our most recent opportunity to visit Melbourne, Trapspringer and I went to play Wonderland at Trapt. Although it is not new, the game still receives very good comments.  Wonderland, as the name suggests, is inspired in the adventures of ‘Alice in Wonderland’ and ‘Through the Looking Glass’, some of the world’s greatest references in fantasy and nonsense genres. There is hardly a media without a version of Alice’s adventures: movies, plays, songs, videogames. It was just a matter of time for escape rooms to have their go, as the story itself is rich in brain-teasers and games.

“Have you guessed the riddle yet?” – “No, I give it up, what’s the answer?” – “I haven’t the slightest idea”.  This conversation between Alice and the Mad Hatter, in chapter 7 of the book, could very much be escape room chat!

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Riddle Room: The Dungeon [Beta test Review]

Location: Riddle Room, Mitchell (North side Canberra), ACT, Australiariddleroomlogo

Date completed: Jan 2017 (4 players). Succeeded escaping!

Creativity: 9; Difficulty: 8.5; Atmosphere: 8; Fun: 9.

Requirements:

  • Fluent English.
  • 2-6 players (we recommend at least 4)
  • Family friendly

Twelve months ago, we started our escaping year on a high note playing the newly opened Riddle Room, Canberra’s first escape room venue. Almost exactly one year later, we had the pleasure to return to Riddle Room, which was no longer in a garage but relocated to a spacious commercial space in Mitchell. We were invited by Chris and Jesse to test their brand new game, The Dungeon, which happened to be our 100th room! We were certainly amazed, but not surprised, when the game turned out to be as good as its predecessor Nightmare Room. Riddle Room did it again.

In a far far away land, an old king taken by insanity decides only the worthy can live within his city walls. Therefore, he builds a dungeon full of challenges and locks his subjects inside. If you escape in one hour, you can go on with your life. If not, you will be banned forever. Sir Trapspringer and Pá Le Fay (myself! :D) faced this adventure with Lady Ruth and Sir Alastair, aka the Escape Room Explorers, and frantically finished it when the clock reached 60min! We hope the king will be merciful and allow us to remain within the city walls – not thrown over them into the moat!

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EXITUS (formerly Escapism) at King St Wharf: The Garden [Review]


escapism newLocation:
EXITUS, Darling Harbour, Sydney CBD, NSW, Australia

Date completed:  Jan 2016 (5 players). Succeeded escaping.

Creativity: 4; Difficulty: 3; Atmosphere: 3; Fun: 2.5.

Requirements:

  • 50min
  • Fluent English
  • 2-6 players. We recommend no more than 4.

Quite simply, The Garden had the potential to be a pretty decent escape room but was let down in some key areas. Set in a magical garden which has trapped the players, this room was well decorated but a number of issues constantly reminded you that you were in an escape room co-located with a bowling alley. We really tried to have fun, but it was a frustrating experience. We’ll get onto this in the review below.

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