Escape Manor: The Asylum [Review]

manor-logo-navLocation: Escape Manor, Brisbane City,  QLD, Australia

Date completed: October 2017 (4 players). Succeeded escaping!

Creativity: 8; Difficulty: 7.5; Atmosphere: 8; Fun: 8.5.


  • 2-6 players (Public Booking)
  • 45-minute room
  • Basic English
  • 1 player not colour blind

When we travel, we do enjoy to take part in ghost tours. Not exactly for the supernatural parts, but hearing the specific stories of people who previously lived in places tends to be interesting. So we found it quite curious that The Asylum’s story revolved around a group of strangers on a ghost tour to visit an abandoned mental facility. It was a very clever plot, as Escape Manor does public bookings (something not common in Australia) and the group can indeed be formed by strangers. The names and places cited by the gamemaster’s briefing actually existed in Brisbane in the early 20th century.

So there we were, ready to embark in a ‘tour’. Our guide was quite enthusiastic about the visit to the mental facility. A bit TOO enthusiastic. He closed the door behind us, and all we could hear was a maniac laugh….

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EscapeXperience: Clockworks [Review]

Locatescapexperience-redion: EscapeXperience, Oakleigh, Melbourne, VIC, Australia

Date completed:  January 2018 (4 players). Succeeded escaping!

Creativity: 7.5; Difficulty: 6; Atmosphere: 8.5; Fun: 9.5.


  • Fluent English
  • 2-6 players (we recommend 2-4)
  • Acute senses


When we entered the house of Robert Spear, vanished almost a century ago, the only thing we knew is that he was a scientist. He allegedly disappeared a few days before he was meant to present a ground-breaking invention to the public. Not even his family knew what he was doing. Spear’s place was full of notes and pieces about of some sort of device, but we were not sure what it was or what it did. We could only say that the place was not totally strange, it was actually very familiar…

Clockworks is a beautiful game created by EscapeXperience in partnership with Escape Room Melbourne (ERM).  The setting, with touches of vintage and steampunk, is very well thought: the game is meant to be a prequel to Escape Room Flemington, one of the first escape games built in Australia by ERM and a classic in Melbourne. The result was an intricate-looking and fun game, with a great flow and creative ending.

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Trapt: Biohazard [Review]

TraptLocation: Trapt, Melbourne CBD, VIC, Australia

Date completed: October 2017 (5 players). Succeeded escaping!

Creativity: 5; Difficulty: 6.5; Atmosphere: 5.5; Fun: 6.5.


  • 2-6 players
  • Fluent English
  • 45 minute room

Most escape room enthusiasts have probably already noticed that mixing a secret laboratory with a biohazardous experiment doesn’t end well most times. In Biohazard, something went wrong in a high-security government laboratory and the scientists have not been heard from in days. To make things “easier”, you don’t know what they were researching or who they are.

The only information you’ve been given is that your specialist retrieval team must enter the facility and search for the scientists. If there are any survivors, retrieve them and exit as quick as possible. The mission lasts 45 minutes, and after that the military will destroy the facility for safety reasons – and everything inside, including your team.

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Keysroom: Rabia [Review]

logotipo_keysLocation: Keysroom, Pontevedra, Spain

Date completed:  April 2017 (2 players). Succeeded escaping!

Creativity: 8; Difficulty: 10Atmosphere: 8.5; Fun: 8


  • Intermediate Spanish
  • 2-5 players
  • One player not colourblind
  • One player with full mobility

A group of scientists started researching with human manipulation and developed the Proozol, a virus that at first seemed to give new abilities to its carrier… before turning it into a zombie! In Rabia, you have to enter the lab to search for an antidote. The problem is that the venue was shut down for security reasons, with all its subjects still inside.

Keysroom created a very complex lab with layered tasks galore in Rabia. The room is also in the edge of scary/gore, so parental guidance is advised. Although the mad scientist plus zombie combo is fairly common in escape rooms, it is refreshing to see this type of story turned into a high quality game such as this one.

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Adventure Rooms Adelaide: Mad Scientist [Review]

Logo-AR-340x80Location: Adventure Rooms Adelaide, Rundle Mall, Adelaide, SA, Australia

Date completed: Mar 2017 (2 players). Succeeded escaping!

Creativity: 7.5; Difficulty: 7; Atmosphere: 7; Fun: 7.


  • 2-7 players
  • Intermediate English
  • One team member not colourblind

The basic premise of Mad Scientist is incredibly simple. There is a scientist. He is mad. You are trapped in his laboratory and must escape in 60 minutes or you will become his next experiment.  Scientific ethics? What ethics?

According to Adventure Rooms, this game was their original creation for the international franchise and now it can be played in the vast majority of their venues around the world. We decided to give it a go during our visit to Adelaide, determined not to end inside a test tube!

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The Paradox Room: La Corporación Pineapple [Review]

Location: The Paradox Room, Area Central shopping centre, Santiago de CompostelaSpain logoparadox3-150x150

Date completed:  April 2017 (3 players). Succeeded escaping!

Creativity: 8; Difficulty: 8.5; Atmosphere: 7.5; Fun: 8


  • Intermediate English or Spanish (Castillian)
  • 2-5 players
  • One player not colourblind

In a not-so-far-away future, people have the Smart Yourself app installed directly on their brain cells. It allows humans to access information, book activities, transfer data and chat via brainwaves, which is extremely handy. However, a hacker group which opposes the practice decides to expose its weaknesses in the most violent fashion possible: initiating the auto-destruction protocol of Smart Yourself and literally mindblowing the major part of humanity from the planet.

As scientists, you and your team mates have one hour to enter the HQ of the Corporación Pineapple (Pineapple Corporation), find the files of Dr. Raven, the lead scientist behind the app, and stop the auto-destruction protocol. Being such a dangerous set of codes, you will have to unlock many layers of security to succeed. It will not be an easy task! And looks like Dr. Raven is a big fan of a certain soft drink…

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Enigmik: The NW6 Bunker

logo-titulo1-e1423219865111Location: Enigmik, La Sagrada Familia, BarcelonaSpain

Date completed:  April 2017 (4 players). Succeeded escaping!

Creativity: 8.5; Difficulty: 9; Atmosphere: 7.5; Fun: 8.5


  • No language requirement. Intermediate English, Spanish (Castilian) or Catalan for briefing/hints.
  • 2-6 players (we recommend at least 4)
  • At least one player not colour blind

Dr. Betsy Smith is a renown scientist, but for the last months there has been suspicion about the type of experiments she’s been conducting in her lab, known as The NW6 Bunker. You and your team got access to the place for one hour, to check what is going on and, if necessary, get information – and materials – out.

We decided to play Enigmik due to its good reviews in tourism websites and its convenient location. We were not disappointed! Our group of four had a great time in a cold Barcelona night, and teamwork was essential to guarantee a successful mission!

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Ultimate Roomscape: Viral Outbreak [Review]

Location: Ultimate Roomscape, Malaga, Perth, WA, Australia


Date completed:  January 2017 (5 players). Succeeded escaping!

Creativity: 7; Difficulty: 7; Atmosphere: 6.5; Fun: 7


  • Intermediate English
  • 2-8 players
  • Acute senses

You and your friends are attending a demonstration by Aerodyne, a world leading medical research facility which has potentially developed a cure for the EBL-01 viral strain. This lethal virus turns its victims into zombies, and Aerodyne claims to be able to revert the syntoms.

As you step into Viral Outbreak, you will probably remember “wait, I’ve never seen a story with zombies that ends well.” That’s right: before the human trials are presented, things get really out of hand – and you find out the trial had more selfish reasons than you expected! You have one hour to make your way out , and there is a dark, complicated path ahead!

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EscapeXperience: Amnesia [Review]

Locatescapexperience-redion: EscapeXperience, Oakleigh, Melbourne, VIC, Australia

Date completed:  April 2016 (2 players). Succeeded escaping!

Creativity: 8Difficulty: 7.5; Atmosphere: 8.5; Fun: 9.5.


  • Fluent English
  • 2-6 players
  • Acute senses


You all wake up at the same time and don’t know what is happening. Why are you in a hospital? Why is it chaos outside? How did you get in? And hey, how do you get OUT? This was the situation we found ourselves in EscapeXperience’s Amnesia –  a fast paced game where players have 60 minutes to remember who they are and to escape this mysterious predicament.

In this room, you actually know nothing about the story when you start. As you progress, however, you understand more and more about the situation you and your friends are in. You also realize you will have act fast or something bad will occur. However, will you figure out what to do in time?

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Mission Room Escape: Dr. M [Review]

mission-real-life-room-escape-logoLocation: Mission Room Escape, Sydney CBD, NSW, Australia

Date completed:  May 2016 (4 players). Succeeded escaping!

Creativity: 9; Difficulty: 8.5; Atmosphere: 8; Fun: 6.


  • Fluent English
  • 4-9 players (we recommend 5-6)
  • Full mobility
  • 80-minute room

Dr. M is the hard level room at Mission Room Escape in Sydney and one of the most praised rooms in Australia. We were really happy we managed to get a booking and try it. The story is that Dr. M, a renowned chemist, raised his kid to follow his steps. The young boy, who dreamt of being an astronomer, could not handle the pressure and committed suicide.  Dr. M, laden with guilt and sorrow, went insane and started doing macabre tests with living humans. Your team is unfortunately one group of his lab rats.

The story is dark. The setting is well done. There are puzzles that fit the plot, beautiful and interesting technology, numerous things to do – in summary, this room had potential to be one of our most intense escape room experiences in Sydney. It also showed to us how the human element is essential for the smooth running and enjoyment of an escape room with a lot of fun.

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