Location: The Paradox Room, Area Central shopping centre, Santiago de Compostela, Spain
Date completed: April 2017 (3 players). Succeeded escaping!
Creativity: 8; Difficulty: 8.5; Atmosphere: 7.5; Fun: 8
- Intermediate English or Spanish (Castillian)
- 2-5 players
- One player not colourblind
In a not-so-far-away future, people have the Smart Yourself app installed directly on their brain cells. It allows humans to access information, book activities, transfer data and chat via brainwaves, which is extremely handy. However, a hacker group which opposes the practice decides to expose its weaknesses in the most violent fashion possible: initiating the auto-destruction protocol of Smart Yourself and literally mindblowing the major part of humanity from the planet.
As scientists, you and your team mates have one hour to enter the HQ of the Corporación Pineapple (Pineapple Corporation), find the files of Dr. Raven, the lead scientist behind the app, and stop the auto-destruction protocol. Being such a dangerous set of codes, you will have to unlock many layers of security to succeed. It will not be an easy task! And looks like Dr. Raven is a big fan of a certain soft drink…
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Location: Enigmik, La Sagrada Familia, Barcelona, Spain
Date completed: April 2017 (4 players). Succeeded escaping!
Creativity: 8.5; Difficulty: 9; Atmosphere: 7.5; Fun: 8.5
- No language requirement. Intermediate English, Spanish (Castilian) or Catalan for briefing/hints.
- 2-6 players (we recommend at least 4)
- At least one player not colour blind
Dr. Betsy Smith is a renown scientist, but for the last months there has been suspicion about the type of experiments she’s been conducting in her lab, known as The NW6 Bunker. You and your team got access to the place for one hour, to check what is going on and, if necessary, get information – and materials – out.
We decided to play Enigmik due to its good reviews in tourism websites and its convenient location. We were not disappointed! Our group of four had a great time in a cold Barcelona night, and teamwork was essential to guarantee a successful mission!
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Location: Ultimate Roomscape, Malaga, Perth, WA, Australia
Date completed: January 2017 (5 players). Succeeded escaping!
Creativity: 7; Difficulty: 7; Atmosphere: 6.5; Fun: 7
- Intermediate English
- 2-8 players
- Acute senses
You and your friends are attending a demonstration by Aerodyne, a world leading medical research facility which has potentially developed a cure for the EBL-01 viral strain. This lethal virus turns its victims into zombies, and Aerodyne claims to be able to revert the syntoms.
As you step into Viral Outbreak, you will probably remember “wait, I’ve never seen a story with zombies that ends well.” That’s right: before the human trials are presented, things get really out of hand – and you find out the trial had more selfish reasons than you expected! You have one hour to make your way out , and there is a dark, complicated path ahead!
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Location: EscapeXperience, Oakleigh, Melbourne, VIC, Australia
Date completed: April 2016 (2 players). Succeeded escaping!
Creativity: 8; Difficulty: 7.5; Atmosphere: 8.5; Fun: 9.5.
- Fluent English
- 2-6 players
- Acute senses
You all wake up at the same time and don’t know what is happening. Why are you in a hospital? Why is it chaos outside? How did you get in? And hey, how do you get OUT? This was the situation we found ourselves in EscapeXperience’s Amnesia – a fast paced game where players have 60 minutes to remember who they are and to escape this mysterious predicament.
In this room, you actually know nothing about the story when you start. As you progress, however, you understand more and more about the situation you and your friends are in. You also realize you will have act fast or something bad will occur. However, will you figure out what to do in time?
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Location: Mission Room Escape, Sydney CBD, NSW, Australia
Date completed: May 2016 (4 players). Succeeded escaping!
Creativity: 9; Difficulty: 8.5; Atmosphere: 8; Fun: 6.
- Fluent English
- 4-9 players (we recommend 5-6)
- Full mobility
- 80-minute room
Dr. M is the hard level room at Mission Room Escape in Sydney and one of the most praised rooms in Australia. We were really happy we managed to get a booking and try it. The story is that Dr. M, a renowned chemist, raised his kid to follow his steps. The young boy, who dreamt of being an astronomer, could not handle the pressure and committed suicide. Dr. M, laden with guilt and sorrow, went insane and started doing macabre tests with living humans. Your team is unfortunately one group of his lab rats.
The story is dark. The setting is well done. There are puzzles that fit the plot, beautiful and interesting technology, numerous things to do – in summary, this room had potential to be one of our most intense escape room experiences in Sydney. It also showed to us how the human element is essential for the smooth running and enjoyment of an escape room with a lot of fun.
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Location: Labyrinth Escape Roooms, Parramatta (Sydney), NSW, Australia
Date completed: Apr 2016 (2 players). Succeeded escaping!
Creativity: 8.5; Difficulty: 8.5; Atmosphere: 8; Fun: 8.5.
- Fluent English
- 2-6 players.
A Mad Scientist has designed a elixir which can bring the dead back to life. The government is on his tracks and wants to claim the elixir for military purposes! We’ve been sent into the Scientist’s lab to retrieve this precious commodity before the government agents arrive in an hour. It would seem that we’re on the side of the Scientist and this led us to think ‘Government gets elixir, weaponised zombies. Mad Scientist gets it back, that’ll probably result in zombies too’. Either way…. Go team zombie!
Having had an excellent time in our previous play through of Labyrinth Escape Rooms’ Insane Asylum, Pa and I had been planning to return for a while to try Mad Scientist. Luckily, we were able to do so recently and what a room!
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Location: Escape Rome, Via Carlo Botta (Termini region), Rome, Italy
Date completed: March 2016 (2 players). Succeeded escaping!
Creativity: 7; Difficulty: 7.5; Atmosphere: 7; Fun: 8.5
- 2-5 players
- To be unafraid of the dark
- English or Italian (for the hints)
Before we started Bodies, our third room at Escape Rome, our gamemaster Daniel asked us two questions: “Are you afraid of the dark?” and “Can you think like a madman?”. As my sincere answers to these questions were “a bit” and “I hope not!”, I could foresee some difficult times ahead. Thankfully Trapspringer was by my side. He’s not a madman at all, but at least he’s fine in dark places!
Bodies is the hardest room in Escape Rome. Evil Professor Carmelo is doing experiments with living human specimens and you were trapped in his lab. To escape, your team will have to decipher his insane logic and take some hard decisions to see the light of day again.
Continue reading “Escape Rome: Bodies [Review]”