Location: Mission Room Escape, Sydney CBD, NSW, Australia
Date completed: May 2016 (4 players). Succeeded escaping!
Creativity: 9; Difficulty: 8.5; Atmosphere: 8; Fun: 6.
- Fluent English
- 4-9 players (we recommend 5-6)
- Full mobility
- 80-minute room
Dr. M is the hard level room at Mission Room Escape in Sydney and one of the most praised rooms in Australia. We were really happy we managed to get a booking and try it. The story is that Dr. M, a renowned chemist, raised his kid to follow his steps. The young boy, who dreamt of being an astronomer, could not handle the pressure and committed suicide. Dr. M, laden with guilt and sorrow, went insane and started doing macabre tests with living humans. Your team is unfortunately one group of his lab rats.
The story is dark. The setting is well done. There are puzzles that fit the plot, beautiful and interesting technology, numerous things to do – in summary, this room had potential to be one of our most intense escape room experiences in Sydney. It also showed to us how the human element is essential for the smooth running and enjoyment of an escape room with a lot of fun.
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Location: Labyrinth Escape Roooms, Parramatta (Sydney), NSW, Australia
Date completed: Apr 2016 (2 players). Succeeded escaping!
Creativity: 8.5; Difficulty: 8.5; Atmosphere: 8; Fun: 8.5.
- Fluent English
- 2-6 players.
A Mad Scientist has designed a elixir which can bring the dead back to life. The government is on his tracks and wants to claim the elixir for military purposes! We’ve been sent into the Scientist’s lab to retrieve this precious commodity before the government agents arrive in an hour. It would seem that we’re on the side of the Scientist and this led us to think ‘Government gets elixir, weaponised zombies. Mad Scientist gets it back, that’ll probably result in zombies too’. Either way…. Go team zombie!
Having had an excellent time in our previous play through of Labyrinth Escape Rooms’ Insane Asylum, Pa and I had been planning to return for a while to try Mad Scientist. Luckily, we were able to do so recently and what a room!
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Location: Escape Rome, Via Carlo Botta (Termini region), Rome, Italy
Date completed: March 2016 (2 players). Succeeded escaping!
Creativity: 7; Difficulty: 7.5; Atmosphere: 7; Fun: 8.5
- 2-5 players
- To be unafraid of the dark
- English or Italian (for the hints)
Before we started Bodies, our third room at Escape Rome, our gamemaster Daniel asked us two questions: “Are you afraid of the dark?” and “Can you think like a madman?”. As my sincere answers to these questions were “a bit” and “I hope not!”, I could foresee some difficult times ahead. Thankfully Trapspringer was by my side. He’s not a madman at all, but at least he’s fine in dark places!
Bodies is the hardest room in Escape Rome. Evil Professor Carmelo is doing experiments with living human specimens and you were trapped in his lab. To escape, your team will have to decipher his insane logic and take some hard decisions to see the light of day again.
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Location: Escape Game Abilene, Abilene, Texas, USA
Date completed: Feb 2016 (2 players). Saved the world!
Creativity: 8.5; Difficulty: 6; Atmosphere: 7; Fun: 8.5
- Fluent English
- 2-8 players
Pa and I (Trapspringer) were recently invited by Escape Game Abilene to do a test run of one of their rooms. Given that they are half a world away in Texas, this opportunity came in the form of a Skype conversation where we would play the room through the host, Wey. This idea interested us and we’d never skip the chance to play an escape room, especially when we’ve been invited!
In this game, terrorists have gained a copy of a Cold War era ‘Apocalypse Gas’ and threaten to unleash it on the world. The players assume the role of US Government agents who venture into the apartment of the cutting edge (but deceased) scientist who designed this weapon. They have one hour to find Dr. Walker’s Antidote and save the world!
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Location: Escape 60‘ Vila Olímpia, São Paulo (SP), Brazil
Date completed: October 2015 (5 players). Failed!
Creativity: 6.5; Difficulty: 8.5; Atmosphere: 6; Fun: 5
- Either fluent English, Portuguese or Spanish
- 4-8 players
- Very basic Chemistry and Maths
I don´t remember the exact number, but before we were briefed to play the Dr. Mortare’s Lab at Escape 60′, a member of the staff commented it was their hardest room and less than 20% (or was it 15%?) of teams finished it.
It has the typical plot of a ‘mad scientist’ room: Dr. Mortare developed a lethal formula and is threatening to throw it into the water treatment station. Can you imagine how disastrous it can be in São Paulo, a city with 11 million people? You and your team are members of a special division and must find out where the formula is. However, the laboratory if filled with lethal gas that will kill you in 60 minutes.
We had a complicated game, got really close, but did not escape the gas…
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Location: Unexpected Exit, Newcastle, NSW, Australia
Date completed: Jan 2016 (2 players). Succeeded escaping (with extra time)!
Creativity: 8.5; Difficulty: 7; Atmosphere: 7; Fun: 7.5
- Fluent English
- 2-10 players
- 50 minute game
After failing to foil the Zamorian terrorists in The Terror Cell we were looking to redeem ourselves. After a quick break, Robin, who runs Unexpected Exit, set us up for the next challenge: The Deranged Scientist has captured us in his lab, where we are poisoned and have 50 minutes to uncover his plot for a chemical/biological terror attack, find the antidote for ourselves and escape.
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Location: Enigma Room, Sydney CBD (near Town Hall), NSW, Australia
Date completed: Jan 2016 (3 players). Succeeded escaping!
Creativity: 8.5; Difficulty: 6.5; Atmosphere: 7; Fun: 8.5
- Fluent English
- 2-6 players
- Acute senses
In Dr Disaster, a Kim Jong Un-esque crazed villain has decided to destroy the world’s capital cities with nuclear missiles, and you have one hour to stop him! We arrived at Enigma Room expecting a James Bond scenario but ended up with Austin Powers or Kingsman. Shake it, baby!
With the preponderance of dark themes in the escape room genre, it’s nice to be fighting a hilarious control freak supervillain rather than escape from some horrible fate for a change.
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