Scram Escape Rooms: The Wizard Chambers [Review]

scramlogoLocation: Scram Escape Rooms, Parramata, Sydney , NSW, Australia

Date completed:  September 2017 (2 players). Succeeded escaping!

Creativity: 8; Difficulty: 7.5; Atmosphere: 8; Fun: 8.


  • 2-8 players
  • Full mobility (to access the room)
  • Fluent English

I have never received a letter to study in a wizardry school. Nor have mysterious pipe-smoking magic dudes ever invited me for quests. Not even the tooth fairy used to visit me. There’s probably not a drop of pixie dust in me – but thankfully this is not a prerequisite to play The Wizard Chambers.

In this game, you are in a magic school and students from a rival dorm stole your magic wand. The bullies also locked you in your dorm. You have one hour to get out of the place, recover your wand and go to class. The Wizard Chambers is a very family-friendly game that will provide a lot of fun (and great post-game photos), especially for the younger ones and for Harry Potter fans.
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Escape Hunt Adelaide: The Collector’s Curse [Review]

Logos-for-website_0012_ESCAPE_HUNT_ADELAIDE_LOGO.pngLocation: Escape Hunt Experience Adelaide, Adelaide, SA, Australia

Date completed: Mar 2017 (2 players). Succeeded

Creativity: 8.5; Difficulty: 8.5; Atmosphere: 9.5; Fun: 9.


  • Fluent English
  • 2-5 people

After solving the mystery behind the Somerton man cold case in Spy on the BeachPá and I took a different turn and assumed the role of detectives helping the Adelaide branch of the International Brotherhood of Magicians. Apparently, one of their members, mysteriously known only as the Collector, has stolen and made off with three of their artifacts. What’s more, he has also been dabbling in dark magic! We had one hour to get on the case, enter the Collector’s home, and retrieve the artifacts. Once inside, we also had to find a secret password which would unlock the dock to get out.

The Collector’s Curse is billed as the hard difficulty room at Escape Hunt Adelaide and they weren’t kidding! This dazzling game definitely proved a challenge.

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BreakOut: Magician’s Revenge [Review]

logo-bigLocation: BreakOut, near Chinatown, Singapore

Date completed:  September 2016 (4 players). Succeeded escaping!

Creativity: 6.5; Difficulty: 7.5; Atmosphere: 6.5; Fun: 7.5.


  • Intermediate English
  • One team member not colour blind
  • 2-8 players (we recommend 3-4)

One of the great things about the escape room hobby is meeting interesting people. During our trip to Singapore, we had the chance to meet Janice, the author of Escaping.SG, and play Magician’s Revenge with her and her friend at BreakOut. Talk about a  QUICK problem solver! If you are going to Singapore, make sure to check out her blog, as she is the local Escape Queen!

Magician’s Revenge is a sequel to a a previous room by  BreakOut, Magician’s Secret. While that room is now retired, you can still enjoy the new one even if you did not play the prequel. In the past, you were a young apprentice and uncovered the most famous trick of a great magician. He did not forget that, and now you are locked in his chambers. Who knows what kind of revenge he is planning to unleash upon you?

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Escape Rooms Canberra: Mr. Keller’s Magic Emporium [Review]

ercLocation: Escape Rooms Canberra (ERC), Phillip (South side Canberra), ACT, Australia

Date completed:  September 2016 (4 players). Succeeded escaping!

Creativity: 9.5Difficulty: 7; Atmosphere: 9; Fun: 9.5.


  • Fluent English
  • 2-6 players
  • At least one person not colour blind

We found ourselves applying for a position with an old fashioned toyshop named Mr. Keller’s Magic Emporium, where Mr. Keller had left us with a series of tasks and puzzles to solve in one hour. The door locked behind us and we were treated to a shopfront that was odd and looked like it belonged to the turn of the 20th century.

If the description for this room sounds somewhat familiar for readers who have been following this blog for some time, it should. Escape Room Melbourne (ERM) have licensed one of their more successful games out to Escape Room Canberra (ERC), a new escape room venue which opened the start of this month in Australia’s capital. This adaption from Escape Rooms Canberra is as enjoyable as the original, with some special flavour. Read on to find out how!

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PANiQ-ROOM, The Rocks: Sens3s [Review]

paniqLocation: PANiQ-ROOM, The Rocks, Sydney , NSW, Australia

Date completed:  July 2016 (3 players). Succeeded escaping!

Creativity: 8.5; Difficulty: 8; Atmosphere: 7; Fun: 8.5.


  • 2-6 players
  • Acute senses
  • 1 team member with full mobility
  • Fluent English

I tend to enjoy ‘magic‘ rooms and was really keen to try Sens3s in PANiQ Room, given the quality of their escape rooms. Some people think that ‘magic’ is a silly theme, overused and an easy way for designers to include whatever puzzles they want in a room (as anything can fit in a ‘magic house’). I prefer to think of it is an opportunity for out of the box thinking and creativity. PANiQ Room took this opportunity to do something different and included a lot of unexpected puzzles and tasks in Sens3s. It’s slightly on the creepy side, but what a fun room!

Players start in a visit to the house of Mr. Magician, and in a blink, ta-dah! You are locked in. Or is he locked inside your mind? Whatever happened, it’s no good and you have to get out – or have your senses twisted forever.

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Escape Room Melbourne (ERM): Kellar’s Magic Emporium [Review]

dearLocation: Escape Room Melbourne (ERM), South Melbourne, Melbourne, VIC, Australia

Date completed: November 2015 (2 players). Succeeded escaping!

Creativity: 9.5;  Difficulty: 6; Atmosphere: 10Fun: 9.5


  • Fluent English
  • 2-6 players


Shortly after we made our booking with Escape Room Melbourne (ERM) for Kellar’s Magic Emporium, we received an email with an old newspaper clipping about the return of the great magician Kellar. Reading through this quaint clipping, it looked like Kellar intended to make a comeback following a period of absence. He was also looking for a new assistant and we were invited for a trial. Something doesn’t seem right though….

A month later, we arrive at the magician’s backstage. Strewn around the room are what appear to be magic props for an earlier century. No locks are apparent and the place is neat but there is a certain rawness to it all.

Kellar’s Magic Emporium is the most atmospheric escape room we have played until now and is the first room to score 10 in that category. Want to know more? Keep reading to find out how we were sucked into the game!

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