Straight after performing as abandoned toys in Little Playful Things, we put on our metaphorical fedora hats to venture into ancient ruins and defy The Curse of Kidd Island. As intrepid tomb raiders explorers working for Omicron Industries, we were hired to find and steal retrieve the Eye of Venus, a supernatural artifact which seems to be tied to the Four Horsemen of Apocalypse.
What we were not told is that the team before us disappeared in mysterious conditions. Once we entered the dark cave, we notice the mission would demand some MacGyver-ish skills…
The sheriff just confiscated all our money. All that we worked so hard to get! It was not easy to open that vault without making a noise, or to enter other people’s houses without being caught… But we won’t let it go easily. The sheriff is not the good lad he poses to be, he took our money into his private gambling den. His dirty little secret! We also know that he is busy arresting a bunch of Warriors, so we, the Bandits, will just enter the gambling place and retrieve our money before he returns!
The designers of Woodbury Escape Rooms came with an interesting concept for this room: it actually hosts two different games. You can play as the Warriors, just arrested by the sheriff and waiting to be executed, or as Bandits, who want to recover the confiscated money. We chose the latter, which we were told was slightly easier. Yeeeeehaaaaaa!
What happens to toys when we do not play with them anymore? When they are in boxes, waiting to be donated, given to someone else, or worse, forgotten in some attic or garage? Toy Story certainly springs to mind. In Little Playful Things, you and your friends are a group of old toys that refuse to retire (or are not allowed to)! Under the command of stage manager Alfie, a very creepy ventriloquist puppet, you have to organise a performance in the toy shed. Willingly or not, you must show your talents, because this show will determine how you will spend the rest of your toy days!
Although it sounds a bit scary (because old toys have that ‘aura’ around them), Little Playful Things is not a scary room and can be played even for those that dislike frightening themes.
If you are a real state agent with paranormal skills, would it be ethical to sell a house that you know is haunted? Trapspringer and I often discuss hypothetical scenarios, and that one once came to the table while we were visiting some allegedly haunted places during ghost tours in Victoria. (Btw, our answer, independent of belief, was “no, try to solve the ghost issue first”).
To our complete surprise – and somewhat amusement – an escape room in Dandenong created a game with the exact same premise! In Time is Key’s Bradshaw Manor, a family wants to sell an old house but are having doubts, as they believe the place may house the ghosts of former owners. You play the paranormal investigators hired to find out if their fears are real or not, before the place goes into auction. Without spoiling the end, I’ll just say I had the biggest jump scare of my escape history within the walls of Bradshaw Manor.
In Trapt’s Madhouse, players are accused of a murder and must exonerate themselves within one hour. Sounds like a typical escape room scenario right? What’s not usual is that this escape room is located in a supposedly haunted location – a 19th century homestead in the middle of nowhere in Point Cook, South Melbourne.
Whenever we travel, both Pa and I really enjoy going on tours about ghosts and ‘dark pasts’. If nothing else, they provide a means to understand the lesser known ‘street histories’ of places and give insights into the lives of normal people. Like city walking tours, they’re also really good at giving visitors a feel on how to navigate a city. While were were looking for ghost tours to do in Melbourne, we came across Trapt’s Madhouse. Our interest suitably piqued, we made the booking and drove down with two friends.
Some weeks ago, Trapt Bar & Escape Rooms retired their beginner level room Prison Breakand added a new entry-level challenge to its patrons. Who would expect that the chosen theme for the new room would be Prohibition? In a bar?
Trapspringer and I joined another friend to give this new room a go, and we were not disappointed. It is simple, but well done. A very good room to bring friends who are new to the hobby, or to warm up the brains of a group willing to attempt harder rooms later!
In the third part of Xcapade’s escape room trilogy, the story concludes by tying together the mystery surrounding the missing journalist Sherlock from Apartment 73and the morbid experiments of Dr. Frank from Laboratorium.
The search for Sherlock continued and finally lead us to an old office belonging to Project Indigo, a covert ‘X-Files’ arm of the Australian Security Intelligence Organisation (ASIO). For our overseas readers, ASIO is the equivalent of MI-5 (UK), DGSE (France), BND (Germany) and kinda like the FBI combined with the Department of Homeland Security (US).
Unfortunately for us, the office was rigged with a self destruct mechanism and we had only one hour to find uncover the mystery once and for all.