The Mystery Rooms: Chapter 3 – The Last Stand [Review]

mystery-headerlogoLocation: The Mystery Rooms, Fitzroy (Melbourne), VIC, Australia

Date completed: June 2017 (4 players). Succeeded escaping!

Creativity: 10Difficulty: 9; Atmosphere: 8.5; Fun: 8.5.

Requirements:

  • Fluent English
  • 4-6 players
  • One player not colour blind

The search for the talisman of Courage is the background story for Mystery Room’s Chapter 3 – The Last Stand, in continuation of the adventures of Chapter 1 and Chapter 2. This room is based on a real character of Australian history: the bushranger Ned Kelly, famous for battling local authorities in an improvised suit of armour. (For readers not from Australia, bushrangers were outlaws of the outback in the 19th century). As mentioned in the company’s website, “whether viewed as a hero or villain, opinion is united that few would have had the courage to walk in his footsteps, fighting for his beliefs all the way towards his ultimate and perhaps inevitable demise.”

The talisman players must find is a green scarf awarded to Ned Kelly when he was 11 years old for saving a younger lad from drowning. This memento would be worn by Ned Kelly during his last stand at Glenrowan, Victoria, in 1880 and it is just prior to this event that players will find themselves transported to. The portal to the past remains open for one hour in which the talisman of Courage must be found!

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The Mystery Rooms: Chapter 2 – The Medieval Quest [Review]

mystery-headerlogoLocation: The Mystery Rooms, Fitzroy (Melbourne), VIC, Australia

Date completed: June 2017 (4 players). Succeeded escaping!

Creativity: 10Difficulty: 7.5 to 8.5; Atmosphere: 8; Fun: 9.

Requirements:

  • Fluent English
  • 4-6 players
  • One player not colour blind

In the second part of Mystery Room’s adventure to restore the separation between the real world and fantasy world, players are invited to join the Knights of the Round Table and discover what happened to the legendary sword, Excalibur. Chapter 2 – The Medieval Quest is a huge game set in Camelot,  and players must use Merlin’s magic to help King Arthur and recover Excalibur, a talisman for Strength.

Although it is called Chapter 2, Medieval Quest was the first game we played at Mystery Rooms. The three first chapters can be played in any order and the numbers are more of an indicative of “era” (older history first) and difficulty (easiest first). We ventured through Avalon with a couple of friends who were facing an escape room for the first time, and the four of us had a blast until the last thrilling seconds!

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The Mystery Rooms: Chapter 1 – The Lost Tomb [Review]

mystery-headerlogoLocation: The Mystery Rooms, Fitzroy (Melbourne), VIC, Australia

Date completed: June 2017 (4 players). Succeeded escaping!

Creativity: 10Difficulty: 8; Atmosphere: 9; Fun: 9.5.

Requirements:

  • Basic English
  • 4-6 players
  • Acute senses
  • Full mobility

The borders between the Fantasy World and the Real World are crumbling. To restore them and avoid an invasion by ill-intended magical creatures, a secret organization called GRIMM recruited you and your friends too look for the talismans of Strength, Knowledge and Courage and restore the separation between realms.

This is the story behind all Mystery Rooms games, in Melbourne. Chapter 1 – The Lost Tomb is the adventure to recover the Book of Dead, talisman for Knowledge, lost in the Ancient Egypt eras ago. Players are sent back to Cleopatra’s time, and the first thing they will notice is that the desert has a lot of sand. According to our GM, Mystery Rooms used seven tons of sand to build this room. We recommend exploring it barefoot!

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Woodbury Escape Rooms: The Curse of Kidd Island [Review]

woodburyescaperooms_logo-inverseLocation: Woodbury Escape Rooms, South Melbourne, VIC, Australia

Date completed: June 2017 (4 players). Succeeded escaping!

Creativity: 8; Difficulty: 7.5; Atmosphere: 7.5; Fun: 8.5.

Requirements:

  • Fluent English
  • 2-6 players (we recommend 3-4)
  • Acute senses
  • One player not colour blind

Straight after performing as abandoned toys in Little Playful Things, we put on our metaphorical fedora hats to venture into ancient ruins and defy The Curse of Kidd Island. As intrepid tomb raiders explorers working for Omicron Industries, we were hired to find and steal retrieve the Eye of Venus, a supernatural artifact which seems to be tied to the Four Horsemen of Apocalypse.

What we were not told is that the team before us disappeared in mysterious conditions. Once we entered the dark cave, we notice the mission would demand some MacGyver-ish skills…

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Woodbury Escape Rooms: Wanted – Bandits [Review]

woodburyescaperooms_logo-inverseLocation: Woodbury Escape Rooms, South Melbourne, VIC, Australia

Date completed: June 2017 (4 players). Succeeded escaping!

Creativity: 7; Difficulty: 6; Atmosphere: 7.5; Fun: 8.

Requirements:

  • Intermediate English
  • 2-6 players (we recommend 3-4)

The sheriff just confiscated all our money. All that we worked so hard to get! It was not easy to open that vault without making a noise, or to enter other people’s houses without being caught… But we won’t let it go easily. The sheriff is not the good lad he poses to be, he took our money into his private gambling den. His dirty little secret! We also know that he is busy arresting a bunch of Warriors, so we, the Bandits, will just enter the gambling place and retrieve our money before he returns!

The designers of Woodbury Escape Rooms came with an interesting concept for this room: it actually hosts two different games. You can play as the Warriors, just arrested by the sheriff and waiting to be executed, or as Bandits, who want to recover the confiscated money. We chose the latter, which we were told was slightly easier. Yeeeeehaaaaaa!

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Woodbury Escape Rooms: Little Playful Things [Review]

woodburyescaperooms_logo-inverseLocation: Woodbury Escape Rooms, South Melbourne, VIC, Australia

Date completed: June 2017 (4 players). Succeeded escaping!

Creativity: 8; Difficulty: 7; Atmosphere: 7; Fun: 8.5.

Requirements:

  • Fluent English
  • 2-6 players (we recommend 3-4)
  • Acute senses
  • One player not colour blind

What happens to toys when we do not play with them anymore? When they are in boxes, waiting to be donated, given to someone else, or worse, forgotten in some attic or garage? Toy Story certainly springs to mind. In Little Playful Things, you and your friends are a group of old toys that refuse to retire (or are not allowed to)! Under the command of stage manager Alfie, a very creepy ventriloquist puppet, you have to organise a performance in the toy shed. Willingly or not, you must show your talents, because this show will determine how you will spend the rest of your toy days!

Although it sounds a bit scary (because old toys have that ‘aura’ around them), Little Playful Things is not a scary room and can be played even for those that dislike frightening themes.

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Time is Key: Bradshaw Manor [Review]

timeiskeylogoLocation: Time is Key, Dandenong (Melbourne), VIC, Australia

Date completed: June 2017 (2 players). Succeeded escaping!

Creativity: 8; Difficulty: 6.5; Atmosphere: 8.5; Fun: 8.5.

Requirements:

  • 90 minute room
  • Fluent English
  • Acute senses
  • Full mobility

If you are a real state agent with paranormal skills, would it be ethical to sell a house that you know is haunted? Trapspringer and I often discuss hypothetical scenarios, and that one once came to the table while we were visiting some allegedly haunted places during ghost tours in Victoria.  (Btw, our answer, independent of belief, was “no, try to solve the ghost issue first”).

To our complete surprise – and somewhat amusement – an escape room in Dandenong created a game with the exact same premise! In Time is Key’s Bradshaw Manor, a family wants to sell an old house but are having doubts, as they believe the place may house the ghosts of former owners. You play the paranormal investigators hired to find out if their fears are real or not, before the place goes into auction. Without spoiling the end, I’ll just say I had the biggest jump scare of my escape history within the walls of Bradshaw Manor.

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