In Trapt’s Madhouse, players are accused of a murder and must exonerate themselves within one hour. Sounds like a typical escape room scenario right? What’s not usual is that this escape room is located in a supposedly haunted location – a 19th century homestead in the middle of nowhere in Point Cook, South Melbourne.
Whenever we travel, both Pa and I really enjoy going on tours about ghosts and ‘dark pasts’. If nothing else, they provide a means to understand the lesser known ‘street histories’ of places and give insights into the lives of normal people. Like city walking tours, they’re also really good at giving visitors a feel on how to navigate a city. While were were looking for ghost tours to do in Melbourne, we came across Trapt’s Madhouse. Our interest suitably piqued, we made the booking and drove down with two friends.
If you have ever been to a big amusement park, such as Universal Studios or Disney World, you have probably been to those rides full of animatronics, sounds, lights and things moving around you. Curse of the Mummy feels like that – as if you had just entered a movie set or one of those “Disney World-esque” places. It is beautiful. The attention to detail is amazing. It was so much fun! Do not be fooled by Realmz’s simple entrance door! Once you step into the tomb, you will probably be surprised by your surroundings.
Then you ask “ok, but what’s the deal?” The deal is that in ancient times, a particular pharaoh was not allowed to complete his transcendence to the other world after death. Those who manage to bring back honour to this pharaoh’s name and complete the trip into the afterlife “shall be granted wealth and power beyond their wildest imaginations”. Sounds good! However, those who fail must perish inside his eternal tomb. Not so good…
With only one hour to find a secret map containing the location of Da Vinci’s never before seen inventions, players are thrust into a race against a nefarious evil power who also seeks to gain this most prestigious and mysterious of prizes.
Da Vinci’s Secrets is Expedition Escape Room’s fast paced adaptation of RUSH’s Da Vinci Down Underfrom Melbourne, albeit with minor alterations.
We recently took advantage of a limited time discount deal with Expedition to revisit this escape room and see how Canberra’s newest escape venue performed. We were not disappointed!
Note: Unravel unfortunately closed it’s doors for the last time in November 2016.
In Unravel, players take on the role of a private detective Kai and his team to tackle mysteries and horrors inspired by Singapore’s history and folklore. Pá and I have always liked the idea of escape rooms based on local stories so this venue piqued our interest.
In The Wish, the grandson of a man named Lim requests Kai’s assistance to locate the family heirloom, which was taken from his grandfather by the invading Japanese forces during World War 2. Word has it that the Japanese stored valuables in a secret chamber of an automotive factory where Lim worked. Players have one hour to locate the heirloom and get it to the grandson in time for Lim’s 91st birthday.
We found ourselves applying for a position with an old fashioned toyshop named Mr. Keller’s Magic Emporium, where Mr. Keller had left us with a series of tasks and puzzles to solve in one hour. The door locked behind us and we were treated to a shopfront that was odd and looked like it belonged to the turn of the 20th century.
If the description for this room sounds somewhat familiar for readers who have been following this blog for some time, it should. Escape Room Melbourne (ERM) have licensed one of their more successful games out to Escape Room Canberra (ERC), a new escape room venue which opened the start of this month in Australia’s capital. This adaption from Escape Rooms Canberra is as enjoyable as the original, with some special flavour. Read on to find out how!
ClockLocked opened in Sydney in 2014 and Da Vinci was among the first escape rooms in the city. A lot of other venues have opened and closed since over the last two years, however, that game remained. We finally had the opportunity to play it some weeks ago and quickly realised why it is lasting: Da Vinci ticks all the basic boxes. Puzzles were well-done, props worked, gamemaster were quick and attentive. We were very glad that it was not a dated game at all!
In Da Vinci, a cardinal grows suspicious of a fellow religious colleague and hired your team of detectives to find any secrets that may affect his relations with the Vatican. You have a one-hour window to enter his office and find the truth.
I tend to enjoy ‘magic‘ rooms and was really keen to try Sens3s in PANiQ Room, given the quality of their escape rooms. Some people think that ‘magic’ is a silly theme, overused and an easy way for designers to include whatever puzzles they want in a room (as anything can fit in a ‘magic house’). I prefer to think of it is an opportunity for out of the box thinking and creativity. PANiQ Room took this opportunity to do something different and included a lot of unexpected puzzles and tasks in Sens3s. It’s slightly on the creepy side, but what a fun room!
Players start in a visit to the house of Mr. Magician, and in a blink, ta-dah! You are locked in. Or is he locked inside your mind? Whatever happened, it’s no good and you have to get out – or have your senses twisted forever.