Pop Up Playground: Room Service [Review]

Room Service, upper floor Preston Markets, Melbourne, VIC, Australia

Date completed:  November 2016 (3 players). Succeeded surviving!

Creativity: 8; Difficulty: 8.5; Atmosphere: 7.5; Fun: 7.


  • 2-6 players
  • Fluent English
  • 30 minute game

We found ourselves working a Room Service shift in a 1970s hotel. After getting a somewhat frantic welcome by our new employer, we were led into the kitchen of the hotel, where we soon found out that we were on the menu and we had 30 minutes to keep the guests out of the kitchen! After that, we were free to leave. If we didn’t keep them out though, the guests (in creepy masks) would turn us into their fillet mignon. Or casseroles. Who knows about rich cannibals?

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Pop Up Playground: Small Time Criminals [Review]

stcLocation: Small Time Criminals, Preston, Melbourne, VIC, Australia

Date completed:  November 2016 (5 players). Raided $1.5 million worth of loot!

Creativity: 10Difficulty: Varies; Atmosphere: 9; Fun: 9.


  • 2-6 players
  • Fluent English

Ever want to rob a bank? This is the very simple premise behind Pop Up Playground‘s massively immersive heist game, Small Time Criminals. Having wanted to play this for ages, we recently kickstarted an escape room marathon by taking in a team of five to raid the very questionable firm Eureka Futures. Think Ocean’s Eleven and the Italian Job.

Is this game actually a escape room? Not really. But labels are not important here. It has a story, puzzles, tasks to perform and a lot to explore. Let your raider side take flight and avoid the security guard!

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PAX Australia 2016 Panel: The Past, Present and Future of Live Action Escape Games [Commentary]

Location: PAX Australia 2016, Melbourne Convention Centre, VIC
When: 6 November 2016
Panel: Joan (Labyrinth), Jesse (Riddle Room), Matt (Enigma Room), Tom (Cubescape), Robert (Pop Up Playground)

After completing an escape room marathon in Melbourne, we rushed from Xcapade to PAX Australia 2016 to hear about ‘The Past, Present and Future of Live Action Escape Games ‘. There was a solid turnout from the audience and given that this was the very last panel of the event, it was very encouraging to see. Another positive sign was that, different from last year, most of the audience had experience with escape rooms as well. Upwards and onwards for the Australian live escape game industry!

The main areas discussed by the panel mainly revolved around the future of the industry and how technology could affect it in the coming years. We’ve taken the liberty to sum up some of the key points below.

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