Location: Captivate, Singapore Shopping Centre (Dhoby Ghaut MRT), Singapore
Date completed: September 2016 (2 players). Succeeded escaping!
Creativity: 7; Difficulty: 7; Atmosphere: 6; Fun: 7.
- Basic English
- One player not colour blind
- 75 minute-room
- 2-10 players (we recommend 3-6)
You are hired by the Chief of Police to go undercover as an inmate at the Wessex Prison to try to discover why death Row inmates are disappearing from the morgue after their execution. Gruesome stuff, right? It gets worse. Whoever is doing it finds out that you are a snitch, and brings YOUR execution forward. You have one hour to unravel the mystery before all your investigation (and your life!) goes to the bin.
Captivate’s Labyrinth Dead Man Walking is probably the most spacious escape room we’ve been to date and can easily accommodate 10 people, which can be good for parties. The game, however, is not hard and can be solved with two people. Independently of the number of players, you all start the cuffed in a very awkward way, and finding out how to walk around is the first step to your freedom.
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Location: Adventure Rooms Firenze, Historical Centre, Florence, Italy
Date completed: March 2016 (2 players). Succeeded escaping!
Creativity: 6.5; Difficulty: 5.5; Atmosphere: 6; Fun: 8
- 2-6 players (we recommend 2-4)
- Basic English or Italian (for hints)
- Acute senses
Adventure Rooms is a very popular Swiss franchise of escape games with venues all around the world. We heard about them when they opened in Adelaide (South Australia), but we have not had the chance to go there yet. So, when we found out they had a venue in Florence (where we were spending a few days), we decided to give it a go.
In the Black Queen game, the challenge is to use your senses to solve the puzzles around you and escape from the Queen’s prison. Of course, if you firstly manage to get rid of the handcuffs tying you and your team mates to the wall.
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Location: Escape 60‘ Vila Olímpia, São Paulo (SP), Brazil
Date completed: October 2015 (5 players). Succeeded escaping!
Creativity: 6.5; Difficulty: 6; Atmosphere: 7; Fun: 8.5
- Either fluent English, Portuguese or Spanish
- 4-8 players
- Basic Maths
12 years ago, you were unfairly imprisoned for a murder you did not commit and have now been sentenced to death. The jailer will be back in an hour and you will be taken to the electric chair. It is your last chance to escape, and at this point you don´t care about the risks. Only one person has ever managed to escape this prison so far, and you hope to follow his trail to escape the Death Row.
Trapspringer was not there to play this room with me (Pá), but I had great company to try my escape to freedom in this Brazilian challenge: my parents (who had played with us before in Valencia), my sister (who is a PhD in Professor Layton and Picross) and my brother in law (IT specialist). We were chained to each other at the beginning and, for the gamemasters’ amusement, 20 minutes into the game we were still walking around in a very close group. Well, we can´t deny we love each other!
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Location: PANiQ-ROOM, The Rocks, Sydney , NSW, Australia
Date completed: Oct 2015 (2 players). Failed miserably!
Creativity: 7; Difficulty: 9 (with 2 players); Atmosphere: 7.5; Fun: 7.
- Fluent English required
- 2-6 players. (We recommend 4+)
Supercell 117 may seem to have a similar start to other “prison break” rooms. I was locked in the dark by myself again. I could hear my heart and touch things around. There is a bunk bed here, and a toilet. But it does not work.
I yelled to Trapspringer, who was incarcerated somewhere else in that prison. There were metallic sounds coming from his side. When the light came on, we saw how elaborate this place would be. That’s how we started a great escape room, but our biggest failure of all time!
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Location: Trapt, Melbourne CBD, VIC, Australia
Date completed: Nov 2015 (2 players). Succeeded escaping!
Creativity: 6; Difficulty: 3.5; Atmosphere: 6; Fun: 8.
- Fluent English.
- Local (Australian) knowledge
- 45 minute room
First up, we really did like playing this room. The scores may not seem high, but these guys did an extremely good job with a simple room. This is a good ‘intro room’ for rookies or if you only had a short time in Melbourne.
That was exactly the case for us. Our bus to the airport would leave in one hour, and Trapt is not far from Southern Cross station. Why not try breaking out of a prison, then? 😀
That’s the plot: You were incarcerated and want to escape. Game on!
Continue reading “Trapt: Prison Break [Review]”