Riddle Room: The Bomb Defusal [Beta Test Review]

Location: Riddle Room, Mitchell (North side Canberra), ACT, Australiariddleroomlogo

Date completed: Jan 2017 (2 players). Test successful, bomb improved!

Creativity: 8; Difficulty: 7; Atmosphere: 7; Fun: 8.

Requirements:

  • Fluent English
  • 2-6 players
  • One team member not colour blind
  • Acute senses
  • 35min room
  • Not recommended for first time players

We may be at the edge of incurable, as escape room enthusiasts. The other day, we were home late at night after a tough day at work, in pajamas, after shower, and saw a little post on Facebook: “Would anyone be able to test an escape room now?” In 5 min we were awake, properly dressed and driving down to Riddle Room in Canberra. Nothing else mattered – there was a bomb to be disarmed!

Bomb Defusal is a 35min game with a straightforward story: you are agents of the bomb squad and a device was located. You must enter the location and use the right tools and techniques to avoid the destruction of the city. This game starts the moment you enter Riddle Room’s venue – locating your defusal kit and the room with the bomb is actually part of your mission!

Continue reading “Riddle Room: The Bomb Defusal [Beta Test Review]”

Riddle Room: The Dungeon [Beta test Review]

Location: Riddle Room, Mitchell (North side Canberra), ACT, Australiariddleroomlogo

Date completed: Jan 2017 (4 players). Succeeded escaping!

Creativity: 9; Difficulty: 8.5; Atmosphere: 8; Fun: 9.

Requirements:

  • Fluent English.
  • 2-6 players (we recommend at least 4)
  • Family friendly

Twelve months ago, we started our escaping year on a high note playing the newly opened Riddle Room, Canberra’s first escape room venue. Almost exactly one year later, we had the pleasure to return to Riddle Room, which was no longer in a garage but relocated to a spacious commercial space in Mitchell. We were invited by Chris and Jesse to test their brand new game, The Dungeon, which happened to be our 100th room! We were certainly amazed, but not surprised, when the game turned out to be as good as its predecessor Nightmare Room. Riddle Room did it again.

In a far far away land, an old king taken by insanity decides only the worthy can live within his city walls. Therefore, he builds a dungeon full of challenges and locks his subjects inside. If you escape in one hour, you can go on with your life. If not, you will be banned forever. Sir Trapspringer and Pá Le Fay (myself! :D) faced this adventure with Lady Ruth and Sir Alastair, aka the Escape Room Explorers, and frantically finished it when the clock reached 60min! We hope the king will be merciful and allow us to remain within the city walls – not thrown over them into the moat!

Continue reading “Riddle Room: The Dungeon [Beta test Review]”

PAX Australia 2016 Panel: The Past, Present and Future of Live Action Escape Games [Commentary]

Location: PAX Australia 2016, Melbourne Convention Centre, VIC
When: 6 November 2016
Panel: Joan (Labyrinth), Jesse (Riddle Room), Matt (Enigma Room), Tom (Cubescape), Robert (Pop Up Playground)

After completing an escape room marathon in Melbourne, we rushed from Xcapade to PAX Australia 2016 to hear about ‘The Past, Present and Future of Live Action Escape Games ‘. There was a solid turnout from the audience and given that this was the very last panel of the event, it was very encouraging to see. Another positive sign was that, different from last year, most of the audience had experience with escape rooms as well. Upwards and onwards for the Australian live escape game industry!

The main areas discussed by the panel mainly revolved around the future of the industry and how technology could affect it in the coming years. We’ve taken the liberty to sum up some of the key points below.

Continue reading “PAX Australia 2016 Panel: The Past, Present and Future of Live Action Escape Games [Commentary]”

Riddle Room: Nightmare Room [Review]

11391449_573988526076518_6079416801094966629_nLocation: Riddle Room, Franklin (north side Canberra), ACT, Australia

Date completed: Jan 2016 (2 players). Succeeded escaping!

Creativity: 8.5; Difficulty: 7; Atmosphere: 8.5; Fun: 9.

Requirements:

  • Fluent English.
  • 2-5 players (we would recommend 3-4). Probably more suited to ages 16+.

Note: This review was written back when Riddle Room had its humble beginnings in a garage in Franklin. Their success has mean that they’ve relocated to a venue in Mitchell (north side Canberra) in November 2016.

The premise of The Nightmare Room, Canberra’s brand new and first escape room, may remind you of movies such as The Cell and Inception.

DreamWake Corp. developed a new technology which can transfer a conscious mind into another’s subconscious. You are volunteers to enter the mind of a comatose patient, Casey, who´s been stuck inside a nightmare.

You have to find the cause of those nightmares and get her out in one hour, or your own connection to the real world will be lost. And geez, once you see her nightmares, you do not want to be stuck there. No, no.

Continue reading “Riddle Room: Nightmare Room [Review]”