Trapt: Espionage [Review]

TraptLocation: Trapt, Melbourne CBD, VIC, Australia

Date completed: January 2018 (3 players). We failed to save the world!

Creativity: 6.5; Difficulty: 8; Atmosphere: 7; Fun: 7.5.

Requirements:

  • Intermediate English
  • 45 minute room

The specter of nuclear ‘Mutually Assured Destruction‘ (MAD) between superpowers was  sobering for those who grew up during the Cold War. For the spies engaged in the silent war, trying to gain an edge for their masters was deadly business – the secrets concerning nuclear capabilities of adversaries were the Holy Grail of their profession. This conflict has been a popular theme for entertainment – novels, movies, games, and lately, even with escape rooms. Why not? Codes, ciphers, deception, subterfuge, sabotage… Espionage during the Cold War was a cerebral affair.

In Trapt’s version of this epic struggle, players have 45 minutes to prevent the MAD scenario from coming about and it all starts in an underground bunker. It’s a race against the end of the world! Continue reading “Trapt: Espionage [Review]”

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Evolo Room Escape: International Fugitive [Review]

logo-evoloLocation: Evolo Room Escape, Hobart, TAS, Australia

Date completed:  March 2018 (2 players). Succeeded escaping!

Creativity: 7.5; Difficulty: 6.5; Atmosphere: 7; Fun: 8.5.

Requirements:

  • 2-6 players
  • Acute senses
  • Full mobility (mainly to access the room)

There is an international fugitive on the run, and intelligence indicates that he is hiding in Tasmania! Of all places in the world, who would guess he would go to that lovely island on the extreme south of Australia? Maybe it was the food there… or the whisky… But players must be quick and catch him before he departs to his next destination. The mission in this game is to capture the fugitive and to find out where his next hideout would be.

We were invited by the designers of Evolo Room Escape, Lauren and Nick, to try their games during our stop in Hobart earlier this year. Kinda in theme with the game, we were also on the move – but not as fugitives, we swear! The city was a scheduled stop for our cruise ship. Hobart is a great touristic (unfairly underrated) destination, and it just became better with escape rooms!
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Escape Rooms Canberra: The Vault [Review]

ercLocation: Escape Rooms Canberra (ERC), Phillip (South side Canberra), ACT, Australia

Date completed:  September 2017 (4 players). Succeeded escaping!

Creativity: 9; Difficulty: 9; Atmosphere: 8.5; Fun: 8.5

Requirements:

  • 2-7 players
  • At least one person not colour blind
  • Acute senses
  • Full mobility

In an alternate timeline, the Mutually Assured Destruction (MAD) doctrine which governed Cold War geopolitics between the US and the Soviet Union failed to keep these superpowers in check. Who knows who fired first? In any case, nuclear football was played and the world is in a post-apocalyptic state. A madman with the keys to the remaining nuclear arsenal is intent on finishing the last surviving remnants of human civilization.

Pa and I plus two friends, who had never tried escape rooms before, embarked on this mission to infiltrate The Vault to stop the launch of these missiles in one hour and save the last humans on Earth. As the Escape Room Canberra (ERC) website claims in the description, ‘survival is not guaranteed’.

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The Cipher Room: Espionage [Review]

TheCipherRoom_LogoLocation: The Cipher Room, Newtown, Sydney , NSW, Australia

Date completed:  July 2017 (3 players). Succeeded escaping!

Creativity: 8.5; Difficulty: 7; Atmosphere: 9; Fun: 9.

Requirements:

  • Intermediate English
  • 2-8 players

In Cipher Room’s Espionage, it’s late-war in 1945. Players are rookies tasked with conducting a rendezvous with an Agent M, but something is amiss. She sends an urgent message to shift the RV to a safe house where she had been conducting surveillance. Not a good sign. Once you get to the safe house, it doesn’t help that Agent M is missing. However, like any good spy, she had backup plans and hid her communication to the team through a number of puzzles.

Espionage is a room with historical references hidden in every corner. But mission first. Time to get to work. Those enemies aren’t going to defeat themselves.

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Keysroom: La Fortaleza [Review]

logotipo_keysLocation: Keysroom, Pontevedra, Spain

Date completed:  April 2017 (2 players). Succeeded escaping!

Creativity: 8.5; Difficulty: 9.5 (10 for 2 players); Atmosphere: 8; Fun: 9

Requirements:

  • Intermediate Spanish
  • 2-5 players
  • One player not colourblind
  • One player with full mobility

When a nuclear disaster is about to happen, what do you do? You infiltrate your enemies headquarters, steal the plans and save the world, right? Not really. In La Fortaleza (“The Fortress”), you and your team try to do it and get caught! Now you are in double trouble: you need to find a way to unlock yourself AND avoid a huge explosion!

La Fortaleza is one of the most intense and puzzle-overloaded games we’ve played to date. It is really hard to finish in time with 2 people, not because the puzzles are ultra-hard (they are more on the medium level), but due to the enormous amount of them. We managed to unlock 2 minutes of bonus time and really needed it! But you know what? Loads of puzzles also mean loads of fun! We enjoyed every minute and blasted through the fortress, where Trapspringer’s perfect aim was really handy!

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The Paradox Room: La Corporación Pineapple [Review]

Location: The Paradox Room, Area Central shopping centre, Santiago de CompostelaSpain logoparadox3-150x150

Date completed:  April 2017 (3 players). Succeeded escaping!

Creativity: 8; Difficulty: 8.5; Atmosphere: 7.5; Fun: 8

Requirements:

  • Intermediate English or Spanish (Castillian)
  • 2-5 players
  • One player not colourblind

In a not-so-far-away future, people have the Smart Yourself app installed directly on their brain cells. It allows humans to access information, book activities, transfer data and chat via brainwaves, which is extremely handy. However, a hacker group which opposes the practice decides to expose its weaknesses in the most violent fashion possible: initiating the auto-destruction protocol of Smart Yourself and literally mindblowing the major part of humanity from the planet.

As scientists, you and your team mates have one hour to enter the HQ of the Corporación Pineapple (Pineapple Corporation), find the files of Dr. Raven, the lead scientist behind the app, and stop the auto-destruction protocol. Being such a dangerous set of codes, you will have to unlock many layers of security to succeed. It will not be an easy task! And looks like Dr. Raven is a big fan of a certain soft drink…

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Enigmik: The NW6 Bunker

logo-titulo1-e1423219865111Location: Enigmik, La Sagrada Familia, BarcelonaSpain

Date completed:  April 2017 (4 players). Succeeded escaping!

Creativity: 8.5; Difficulty: 9; Atmosphere: 7.5; Fun: 8.5

Requirements:

  • No language requirement. Intermediate English, Spanish (Castilian) or Catalan for briefing/hints.
  • 2-6 players (we recommend at least 4)
  • At least one player not colour blind

Dr. Betsy Smith is a renown scientist, but for the last months there has been suspicion about the type of experiments she’s been conducting in her lab, known as The NW6 Bunker. You and your team got access to the place for one hour, to check what is going on and, if necessary, get information – and materials – out.

We decided to play Enigmik due to its good reviews in tourism websites and its convenient location. We were not disappointed! Our group of four had a great time in a cold Barcelona night, and teamwork was essential to guarantee a successful mission!

Continue reading “Enigmik: The NW6 Bunker”