Social Escape: Paris Escape [Beta Test Review]

sociallogoLocation: Social Escape, Alexandria, Sydney , NSW, Australia

Date completed:  October 2016 (2 players). Succeeded escaping!

Creativity: 7; Difficulty: 4; Atmosphere: 8; Fun: 8.5.

Requirements:

  • 1-4 players
  • 1 team member not colour blind
  • Basic English

People who follow this blog may have noticed we travel a lot. So when Mark from Social Escape invited us to test his rooms, I immediately got interested in both games, themed around Paris and London. In Paris Escape, we saw ourselves in a situation we would rather not experience: you are about to take a flight home and cannot remember where you placed your return tickets! If you do not find them in one hour, you will lose the flight!

Although the idea of being stuck in Paris would not exactly be horrible, Paris Escape was a very fun game! This beautiful room has an interesting proposal: to be suitable for beginners, kids as well as keeping the interest of more experienced players. This room can also be played with only a single player! In our opinion, Social Escape nailed it. If you want to introduce friends to the awesome hobby of escape rooms, this can be a very good start.

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ClockLocked: Cleopatra [Review]

clocklogoLocation: Clocklocked, Ultimo, Sydney , NSW, Australia

Date completed:  July 2016 (3 players). Succeeded escaping!

Creativity: 8; Difficulty: 7.5; Atmosphere: 7.5; Fun: 8.5.

Requirements:

  • 3-7 players
  • One team member with full mobility
  • Intermediate English
  • 90 minute room

Cleopatra is the newest room in ClockLocked and also the biggest: it is a 90-minute room! What is Cleopatra about?  A long-time friend sends a package with a message to your team, saying he is in an excavation project in Egypt. He claims to have found an ancient treasure and is now being chased by smugglers. The treasure has been hidden and he has left notes for you to retrieve it.

Will you be quick enough to find the artifacts and your friend before the fiends find you? Be ready to grab a Fedora hat and a crack whip and start the treasure hunt!

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ClockLocked: Da Vinci [Review]

clocklogoLocation: ClockLocked, Ultimo, Sydney , NSW, Australia

Date completed:  July 2016 (3 players). Succeeded escaping!

Creativity: 6.5; Difficulty: 7; Atmosphere: 7; Fun: 7.5.

Requirements:

  • 2-6 players
  • Full mobility
  • Fluent English

ClockLocked opened in Sydney in 2014 and Da Vinci was among the first escape rooms in the city. A lot of other venues have opened and closed since over the last two years, however, that game remained. We finally had the opportunity to play it some weeks ago and quickly realised why it is lasting: Da Vinci ticks all the basic boxes. Puzzles were well-done, props worked, gamemaster were quick and attentive. We were very glad that it was not a dated game at all!

In Da Vinci, a cardinal grows suspicious of a fellow religious colleague and hired your team of detectives to find any secrets that may affect his relations with the Vatican. You have a one-hour window to enter his office and find the truth.

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PANiQ-ROOM, The Rocks: Sens3s [Review]

paniqLocation: PANiQ-ROOM, The Rocks, Sydney , NSW, Australia

Date completed:  July 2016 (3 players). Succeeded escaping!

Creativity: 8.5; Difficulty: 8; Atmosphere: 7; Fun: 8.5.

Requirements:

  • 2-6 players
  • Acute senses
  • 1 team member with full mobility
  • Fluent English

I tend to enjoy ‘magic‘ rooms and was really keen to try Sens3s in PANiQ Room, given the quality of their escape rooms. Some people think that ‘magic’ is a silly theme, overused and an easy way for designers to include whatever puzzles they want in a room (as anything can fit in a ‘magic house’). I prefer to think of it is an opportunity for out of the box thinking and creativity. PANiQ Room took this opportunity to do something different and included a lot of unexpected puzzles and tasks in Sens3s. It’s slightly on the creepy side, but what a fun room!

Players start in a visit to the house of Mr. Magician, and in a blink, ta-dah! You are locked in. Or is he locked inside your mind? Whatever happened, it’s no good and you have to get out – or have your senses twisted forever.

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Escape Room 51 [Review]

logo51Location: Escape Room 51, Penrith (Sydney), NSW, Australia

Date completed:  August 2016 (2 players). Succeeded escaping!

Creativity: 6.5; Difficulty: 6; Atmosphere: 6; Fun: 7.5.

Requirements:

  • Intermediate English
  • 2-6 players

It was just another day at the Mystic Hotel, until a bomb threat was unveiled. You are part of the bomb squad and have one hour to disarm the bomb. The big problem is: where is it? Your wits will be your best ally in this mission!

Escape Room 51 is located in Penrith, approximately 1 hour’s drive from Sydney city centre, but near other radical adventures: sky dive simulators, go kart races and jet skis. It was just a matter of time until the first escape room popped up in the area – and the mind behind it is surprisingly young!

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CT Adventure: MU-T [Review]

ct-logoLocation: CT Adventure Escape Room, Sydney CBD, NSW, Australia

Date completed:  July 2016 (5 players). Succeeded escaping!

Creativity: 8; Difficulty: 7.5; Atmosphere: 7; Fun: 8.

Requirements:

  • Intermediate English or Mandarin
  • 4-8 players (we recommend 4-6)
  • Full mobility

You and your thief friends have to break in a museum to steal its most precious piece of art, an artifact called “T”!  You start from the back door, but your informants were not very good and guards are coming after you. Can you overcome all the security and come out with the treasure?

CT Adventure’s room MU-T is a fun and pretty game, one of the newest in Sydney at the time of this review and also amongt the more expensive. If you are willing to pay extra for flashy technological spectacle, it can deliver an hour of fun.

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Labyrinth Escape Rooms: Mexican Cartel [Beta Test Review]

LabyrinthLocation: Labyrinth Escape Room, Parramatta (Sydney), NSW, Australia

Date completed:  July 2016 (3 players). Success! The Boss is safe! We have the drugs and guns!

Creativity: 8.5; Difficulty: 6.5; Atmosphere: 8.5; Fun: 9.5.

Requirements:

  • Fluent English
  • 2-8 players
  • 1 team member with full mobility

Ever fancy yourself a member of an organised criminal syndicate? In this exciting escape room from Labyrinth, players take on the role of hardcore enforcers from a Mexican Cartel.  A deal has gone South and the players make their way to a safehouse with a stash. However, trouble follows and a rival cartel ambushes the players at the location, capturing them there. Players have one hour to break out from captivity, retrieve the passport of the boss and escape before the rival cartel members return to execute them in grisly ways.

We were recently invited by Labyrinth to trial Mexican Cartel. After excellent experiences with Insane Asylum and Mad Scientist, we were very curious as to what Labyrinth had to offer! After all, the Mexican drug war isn’t something you normally see for the setting of an escape room. We have certainly never heard of the setting being used before. Mafia? Criminal heists? Sure. Something that reminded me of the movie Sicario? That’s new. We weren’t disappointed either.

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Mission Room Escape: Dr. M [Review]

mission-real-life-room-escape-logoLocation: Mission Room Escape, Sydney CBD, NSW, Australia

Date completed:  May 2016 (4 players). Succeeded escaping!

Creativity: 9; Difficulty: 8.5; Atmosphere: 8; Fun: 6.

Requirements:

  • Fluent English
  • 4-9 players (we recommend 5-6)
  • Full mobility
  • 80-minute room

Dr. M is the hard level room at Mission Room Escape in Sydney and one of the most praised rooms in Australia. We were really happy we managed to get a booking and try it. The story is that Dr. M, a renowned chemist, raised his kid to follow his steps. The young boy, who dreamt of being an astronomer, could not handle the pressure and committed suicide.  Dr. M, laden with guilt and sorrow, went insane and started doing macabre tests with living humans. Your team is unfortunately one group of his lab rats.

The story is dark. The setting is well done. There are puzzles that fit the plot, beautiful and interesting technology, numerous things to do – in summary, this room had potential to be one of our most intense escape room experiences in Sydney. It also showed to us how the human element is essential for the smooth running and enjoyment of an escape room with a lot of fun.

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Mission Room Escape: Vampire Castle [Review]

mission-real-life-room-escape-logoLocation: Mission Room Escape, Sydney CBD, NSW, Australia

Date completed:  May 2016 (4 players). Succeeded escaping!

Creativity: 8; Difficulty: 6.5; Atmosphere: 7.5; Fun: 8.

Requirements:

  • Fluent English
  • 2-6 players (we recommend 3-4).

You and your friends are in a remote area when it begins to rain. For some reason, your group thinks it’s a good idea to seek shelter in a mysterious dark castle situated on a hill. Night sets in as you enter through the main door, just to find out you entered the lair of a vampire! The door magically locks the door behind you and you soon find yourselves caught in the middle of a full blown vampiric civil war. There’s only one hour to solve the mystery of this ancient conflict and escape.

Since we started playing escape rooms, we heard a lot about Mission Room Escape in Sydney. We finally managed to get rooms on a Saturday, which required booking one month in advance. The place is indeed very popular! We were curious to find out what the fuss was all about and started with their beginner level challenge, Vampire Castle.

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Labyrinth Escape Rooms: Mad Scientist [Review]

LabyrinthLocation: Labyrinth Escape Roooms, Parramatta (Sydney), NSW, Australia

Date completed:  Apr 2016 (2 players). Succeeded escaping!

Creativity: 8.5; Difficulty: 8.5; Atmosphere: 8; Fun: 8.5.

Requirements:

  • Fluent English
  • 2-6 players.

Mad Scientist has designed a elixir which can bring the dead back to life. The government is on his tracks and wants to claim the elixir for military purposes! We’ve been sent into the Scientist’s lab to retrieve this precious commodity before the government agents arrive in an hour. It would seem that we’re on the side of the Scientist and this led us to think ‘Government gets elixir, weaponised zombies. Mad Scientist gets it back, that’ll probably result in zombies too’. Either way…. Go team zombie!

Having had an excellent time in our previous play through of Labyrinth Escape Rooms’ Insane Asylum,  Pa and I had been planning to return for a while to try Mad Scientist. Luckily, we were able to do so recently and what a room!

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