Location: The Cipher Room, Newtown, Sydney , NSW, Australia
Date completed: July 2017 (3 players). Succeeded escaping!
Creativity: 8.5; Difficulty: 7; Atmosphere: 9; Fun: 9.
- Intermediate English
- 2-8 players
In Cipher Room’s Espionage, it’s late-war in 1945. Players are rookies tasked with conducting a rendezvous with an Agent M, but something is amiss. She sends an urgent message to shift the RV to a safe house where she had been conducting surveillance. Not a good sign. Once you get to the safe house, it doesn’t help that Agent M is missing. However, like any good spy, she had backup plans and hid her communication to the team through a number of puzzles.
Espionage is a room with historical references hidden in every corner. But mission first. Time to get to work. Those enemies aren’t going to defeat themselves.
Continue reading “The Cipher Room: Espionage [Review]”
Genre: Cryptic puzzles, decryption.
Year released: 2016
Difficulty: 7 to 10.
The British Government Communications Headquarters (GCHQ) is UK’s signals intelligence agency. They are also the proud inheritors of a legacy spanning all the way back to World War 2 when their predecessors from the Government Code & Cypher School, then located in Bletchley Park, spearheaded Allied efforts to break German military encryption enabled by Enigma machines.
The people in this field, as exemplified by those such as Alan Turing, were intelligent, driven, determined and sometimes considered misfits of their time. They certainly provided a juxtaposed archetype of the British Spy, who is normally stereotyped as a suave action hero (martinis shaken not stirred). It should perhaps be no surprise then that GCHQ would launch a puzzle book. Apparently their workforce loves solving puzzles. Who would’ve thought?
Last Christmas, Pa and I bought a copy to try out and see just how the brains of these people tick.
Continue reading “The GCHQ Puzzle Book [Review]”