Date completed: April 2018 (5 players). Succeeded escaping (juuuust in time)!
Creativity: 9.5; Difficulty: 8.5; Atmosphere: 9; Fun: 8.5.
- Fluent English
- 4-6 players
- Acute senses
- Full mobility
- Warm clothes
- Some knowledge of fairy tales highly recommended
Once upon a time, a group of escape room enthusiasts entered a series of quests to retrieve the talismans of Strength, Knowledge and Courage. With those magical items, they could restore the separation between the realms of Reality and Fantasy, and avoid an invasion by the forces of the Snow Queen. Backed by a secret organization called GRIMM, our heroes departed into a chilling adventure!
We were invited by the Mystery Rooms to try Chapter 4 – A GRIMM Finale, which is a special escape room for those who have previously completed the other three (excellent) games in the venue, where you obtain the aforementioned talismans. It is an intense game that keeps the entire team busy! And a piece of advice, which will sound like something a mother would say: bring a jacket!