Location: The Mystery Rooms, Fitzroy (Melbourne), VIC, Australia
Date completed: June 2017 (4 players). Succeeded escaping!
Creativity: 10; Difficulty: 8; Atmosphere: 9; Fun: 9.5.
Requirements:
- Basic English
- 4-6 players
- Acute senses
- Full mobility
The borders between the Fantasy World and the Real World are crumbling. To restore them and avoid an invasion by ill-intended magical creatures, a secret organization called GRIMM recruited you and your friends too look for the talismans of Strength, Knowledge and Courage and restore the separation between realms.
This is the story behind all Mystery Rooms games, in Melbourne. Chapter 1 – The Lost Tomb is the adventure to recover the Book of Dead, talisman for Knowledge, lost in the Ancient Egypt eras ago. Players are sent back to Cleopatra’s time, and the first thing they will notice is that the desert has a lot of sand. According to our GM, Mystery Rooms used seven tons of sand to build this room. We recommend exploring it barefoot!
Continue reading “The Mystery Rooms: Chapter 1 – The Lost Tomb [Review]”